I have trouble understanding the sentence with respect to inline and customers binary compatibility. Can someone please explain?
C++ FAQ Cline, Lomow:
When the compiler synthesizes the copy constructor, it makes them inline. If your classes are exposed to your customers ( for example, if your customers #include your header files rather than merely using an executable, built from your classes ), your inline code is copied into your customers executables. If your customers want to maintain binary compatibilty between releases of your header files, you must not change an inline functions that are visible to the customers. Because of this, you will want an explicit, non inline version of the copy constructor, that will be used directly by the customer.
Binary compatibility for dynamic libraries (.dll
, .so
) is often an important thing.
e.g. you don't want to have to recompile half the software on the OS because you updated some low level library everything uses in an incompatible way (and consider how frequent security updates can be). Often you may not even have all the source code required to do so even if you wanted.
For updates to your dynamic library to be compatible, and actually have an effect, you essentially can not change anything in a public header file, because everything there was compiled into those other binaries directly (even in C code, this can often include struct sizes and member layouts, and obviously you cant remove or change any function declarations either).
In addition to the C issues, C++ introduces many more (order of virtual functions, how inheritance works, etc.) so it is conceivable that you might do something that changes the auto generated C++ constructor, copy, destructor etc. while otherwise maintaining compatibility. If they are defined "inline" along with the class/struct, rather than explicitly in your source, then they will have been included directly by other applications/libraries that linked your dynamic library and used those auto generated functions, and they wont get your changed version (which you maybe didn't even realise has changed!).
It is referring to problems that can occur between binary releases of a library and header changes in that library. There are certain changes which are binary compatible and certain changes which are not. Changes to inline functions, such as an inlined copy-constructor, are not binary compatible and require that the consumer code be recompiled.
You see this within a single project all the time. If you change a.cpp
then you don't have to recompile all of the files which include a.hpp
. But if you change the interface in the header, then any consumer of that header typically needs to be recompiled. This is similar to the case when using shared libraries.
Maintaining binary compatibility is useful for when one wants to change the implementation of a binary library without changing its interface. This is useful for things like bug fixes.
For example say a program uses liba
as a shared library. If liba
contains a bug in a method for a class it exposes, then it can change the internal implementation and recompile the shared library and the program can use the new binary release of that liba
without itself being recompiled. If, however, liba
changes the public contract such as the implementation of an inlined method, or moving an inlined method to being externally declared, then it breaks the application binary interface (ABI) and the consume program must be recompiled to use the new binary version of the liba
.
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