It's interesting that using the function name as a function pointer is equivalent to applying the address-of operator to the function name!
Here's the example.
typedef bool (*FunType)(int);
bool f(int);
int main() {
FunType a = f;
FunType b = &a; // Sure, here's an error.
FunType c = &f; // This is not an error, though.
// It's equivalent to the statement without "&".
// So we have c equals a.
return 0;
}
Using the name is something we already know in array. But you can't write something like
int a[2];
int * b = &a; // Error!
It seems not consistent with other parts of the language. What's the rationale of this design?
This question explains the semantics of such behavior and why it works. But I'm interested in why the language was designed this way.
What's more interesting is the function type can be implicitly converted to pointer to itself when using as a parameter, but will not be converted to a pointer to itself when using as a return type!
Example:
typedef bool FunctionType(int);
void g(FunctionType); // Implicitly converted to void g(FunctionType *).
FunctionType h(); // Error!
FunctionType * j(); // Return a function pointer to a function
// that has the type of bool(int).
1) Unlike normal pointers, a function pointer points to code, not data. Typically a function pointer stores the start of executable code. 2) Unlike normal pointers, we do not allocate de-allocate memory using function pointers. 3) A function's name can also be used to get functions' address.
A pointer to a function points to the address of the executable code of the function. You can use pointers to call functions and to pass functions as arguments to other functions.
A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function. As opposed to referencing a data value, a function pointer points to executable code within memory.
Address of a function in C or C++ We all know that code of every function resides in memory and so every function has an address like all others variables in the program. We can get the address of a function by just writing the function's name without parentheses.
Since you specifically ask for the rationale of this behavior, here's the closest thing I can find (from the ANSI C90 Rationale document - http://www.lysator.liu.se/c/rat/c3.html#3-3-2-2):
3.3.2.2 Function calls
Pointers to functions may be used either as
(*pf)()
or aspf()
. The latter construct, not sanctioned in the Base Document, appears in some present versions of C, is unambiguous, invalidates no old code, and can be an important shorthand. The shorthand is useful for packages that present only one external name, which designates a structure full of pointers to object s and functions : member functions can be called asgraphics.open(file)
instead of(*graphics.open)(file)
. The treatment of function designators can lead to some curious , but valid , syntactic forms . Given the declarations :int f ( ) , ( *pf ) ( ) ;
then all of the following expressions are valid function calls :
( &f)(); f(); (*f)(); (**f)(); (***f)(); pf(); (*pf)(); (**pf)(); (***pf)();
The first expression on each line was discussed in the previous paragraph . The second is conventional usage . All subsequent expressions take advantage of the implicit conversion of a function designator to a pointer value , in nearly all expression contexts . The Committee saw no real harm in allowing these forms ; outlawing forms like
(*f)()
, while still permitting*a
(forint a[])
, simply seemed more trouble than it was worth .
Basically, the equivalence between function designators and function pointers was added to make using function pointers a little more convenient.
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