I have the following code. I expect it to print:
A
B
C
DONE
instead it prints
P
P
P
DONE
why?
UPDATE
I'm not asking for a work around solution. I want to know why this is happening. I thought generics were resolved at compile time. From what I can tell it should be able to resolve these to the proper methods at compile time, but apparently it is not and I do not understand why. I am looking for an explanation of why, not a work around solution.
here is the code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication50
{
class Parent
{
public string FieldName { get; set; }
public string Id { get; set; }
}
class ChildA : Parent
{
public string FieldValue { get; set; }
}
class ChildB : Parent
{
public DateTime? Start { get; set; }
public DateTime? End { get; set; }
}
class ChildC : Parent
{
public ICollection<string> Values { get; set; }
}
class Program
{
void Validate<T>(Parent item) where T : Parent
{
if (item is T)
Validate(item as T);
}
void Validate(ChildA filter)
{
Console.WriteLine("A");
}
void Validate(ChildB filter)
{
Console.WriteLine("B");
}
void Validate(ChildC filter)
{
Console.WriteLine("C");
}
void Validate(Parent filter)
{
Console.WriteLine("P");
// do nothing placeholder so the code will compile
}
ArgumentException Fail(Parent filter, string message)
{
return new ArgumentException(message, filter.FieldName);
}
void Run()
{
var list = new List<Parent> {
new ChildA(), new ChildB(), new ChildC() };
Validate<ChildA>(list[0]);
Validate<ChildB>(list[1]);
Validate<ChildC>(list[2]);
}
public static void Main()
{
new Program().Run();
Console.WriteLine();
Console.WriteLine("DONE");
Console.ReadLine();
}
}
}
Generics are a run-time concept. This is their primary difference from C++ templates, which are a compile-time concept.
Within the method Validate<T>
, T
is always unknown at compile-time, even when explicitly specified by the caller. The only thing Validate<T>
knows about T
is that it descends from Parent
.
More specifically, generics cannot be used to generate code. What you're trying would work under C++ because when C++ sees a call to Validate<ClassA>
, it actually recompiles Validate<T>
, so templates become a kind of code generation. Under C#, Validate<T>
is only compiled once, so generics cannot be used as a kind of code generation.
Under C++, the call to Validate<ClassA>
will instantiate the template at compile-time.
Under C#, the call to Validate<ClassA>
will instatiate the generic method at run-time.
Overload resolution is performed at compile-time, not at runtime.
The usual solution is to use simple virtual dispatch here:
class Parent
{
public virtual void Validate() { Console.WriteLine("P"); }
}
class ChildA : Parent
{
public override void Validate() { Console.WriteLine("A"); }
}
class ChildB : Parent
{
public override void Validate() { Console.WriteLine("B"); }
}
void Run()
{
var list = new List<Parent> { new ChildA(), new ChildB() };
list[0].Validate(); // prints "A"
list[1].Validate(); // prints "B"
}
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