#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main() {
int i =10;
/* initialize random seed: */
srand(time(NULL));
while(i--){
if(fork()==0){
/* initialize random seed here does not make a difference:
srand(time(NULL));
*/
printf("%d : %d\n",i,rand());
return;
}
}
return (EXIT_SUCCESS);
}
Prints the same (different on each run) number 10 times - expected ? I have a more complicated piece of code where each forked process runs in turn - no difference
The reason that even adding srand(time(NULL));
(the line inside the if
block that you have commented) inside the loop isn't making a difference is because modern computers can execute that whole block extremely fast, and time
counts in seconds. From the man pages:
time() returns the time as the number of seconds since the Epoch...
If you add a sleep(1);
after the if
statement in the while
loop and uncomment the srand
call, the results will be different, since time
would now return a different value because a second has elapsed.
It would however be more appropriate to use a different seed value, rather than waiting. Something like i
would be a good idea since it'll be unique for each iteration of the loop.
You're not reseeding when you make a child process. The state of the random number generator is exactly the same.
Even if you seed again in your child, you're seeding with the time with a +/- 1 second granularity. When you fork, it all happens in less than a second.
Try seeding it with something different and more random.
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