I'm using Visual C++ to compile my plug-in for Cinema 4D.
GeDebugOut("-->");
subroot = NULL;
head = NULL;
tail = NULL;
success = PolygonizeHierarchy(source, hh, head, tail, &subroot, malloc);
if (!success) {
/* .. */
}
String str("not set.");
if (subroot) {
GeDebugOut("yes");
str = "yes!";
GeDebugOut("Subroot name: " + subroot->GetName());
}
else {
GeDebugOut("no");
str = "no!";
}
GeDebugOut("Is there a subroot? " + str);
GeDebugOut("<--");
The expected output is the following:
-->
yes
Subroot name: Cube
Is there a subroot? yes
<--
(or the same with "no" instead.) But I get
-->
yes
<--
Why are two prints missing here?
This is the declaration of GeDebugOut
.
void GeDebugOut(const CHAR* s, ...);
void GeDebugOut(const String& s);
The String
class is concatenateable. It overloads the +
operator.
String(void);
String(const String& cs);
String(const UWORD* s);
String(const CHAR* cstr, STRINGENCODING type = STRINGENCODING_XBIT);
String(LONG count, UWORD fillch);
friend const String operator +(const String& Str1, const String& Str2);
const String& operator +=(const String& Str);
You need to use GeDebugOut
like you use printf
:
GeDebugOut("Some message = %s ", whatever);
where whatever
is a c-string, i.e its type is char*
.
Since an overload of GeDebugOut
accepts String
type also, then I think you need to use unicode as:
GeDebugOut(L"Is there a subroot? " + str);
// ^ note this!
because my suspicion is that if unicode is enabled, then CHAR
is basically wchar_t
, not char
. And because of this, the string concatenation doesn't work, as the string-literal doesn't implicitly get converted into String
type, to be passed to +
overload.
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