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Why is my stack-based implementation of this code so much slower than recursion?

I have a tree whose nodes store either -1 or a non-negative integer that is the name of a vertex. Each vertex appears at most once within the tree. The following function is a bottleneck in my code:

Version A:

void node_vertex_members(node *A, vector<int> *vertexList){
   if(A->contents != -1){
      vertexList->push_back(A->contents);
   }
   else{
      for(int i=0;i<A->children.size();i++){
          node_vertex_members(A->children[i],vertexList);
      }
   }
}

Version B:

void node_vertex_members(node *A, vector<int> *vertexList){
   stack<node*> q;
   q.push(A);
   while(!q.empty()){
      int x = q.top()->contents;
      if(x != -1){
         vertexList->push_back(x);
         q.pop();
      }
      else{
         node *temp = q.top();
         q.pop();
         for(int i=temp->children.size()-1; i>=0; --i){
            q.push(temp->children[i]);
         }
      }
   }
}

For some reason, version B takes significantly longer to run than version A, which I did not expect. What might the compiler be doing that's so much more clever than my code? Put another way, what am I doing that's so inefficient? Also perplexing to me is that if I try anything such as checking in version B whether the children's contents are -1 before putting them on the stack, it slows down dramatically (almost 3x). For reference, I am using g++ in Cygwin with the -O3 option.

Update:

I was able to match the recursive version using the following code (version C):

node *node_list[65536];

void node_vertex_members(node *A, vector<int> *vertex_list){
   int top = 0;
   node_list[top] = A;
   while(top >= 0){
      int x = node_list[top]->contents;
      if(x != -1){
         vertex_list->push_back(x);
         --top;
      }
      else{
         node* temp = node_list[top];
         --top;
         for(int i=temp->children.size()-1; i>=0; --i){
            ++top;
            node_list[top] = temp->children[i];
         }
      }
   }
}

Obvious downsides are the code length and the magic number (and associated hard limit). And, as I said, this only matches the version A performance. I will of course be sticking with the recursive version, but I am satisfied now that it was basically STL overhead biting me.

like image 360
Eric Tressler Avatar asked Jun 23 '13 05:06

Eric Tressler


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2 Answers

Version A has one significant advantage: far smaller code size.

Version B has one significant disadvantage: memory allocation for the stack elements. Consider that the stack starts out empty and has elements pushed into it one by one. Every so often, a new allocation will have to be made for the underlying deque. This is an expensive operation, and it may be repeated a few times for each call of your function.

Edit: here's the assembly generated by g++ -O2 -S with GCC 4.7.3 on Mac OS, run through c++filt and annotated by me:

versionA(node*, std::vector<int, std::allocator<int> >*):
LFB609:
        pushq   %r12
LCFI5:
        movq    %rsi, %r12
        pushq   %rbp
LCFI6:
        movq    %rdi, %rbp
        pushq   %rbx
LCFI7:
        movl    (%rdi), %eax
        cmpl    $-1, %eax ; if(A->contents != -1)
        jne     L36 ; vertexList->push_back(A->contents)
        movq    8(%rdi), %rcx
        xorl    %r8d, %r8d
        movl    $1, %ebx
        movq    16(%rdi), %rax
        subq    %rcx, %rax
        sarq    $3, %rax
        testq   %rax, %rax
        jne     L46 ; i < A->children.size()
        jmp     L35
L43: ; for(int i=0;i<A->children.size();i++)
        movq    %rdx, %rbx
L46:
        movq    (%rcx,%r8,8), %rdi
        movq    %r12, %rsi
        call    versionA(node*, std::vector<int, std::allocator<int> >*)
        movq    8(%rbp), %rcx
        leaq    1(%rbx), %rdx
        movq    16(%rbp), %rax
        movq    %rbx, %r8
        subq    %rcx, %rax
        sarq    $3, %rax
        cmpq    %rbx, %rax
        ja      L43 ; continue
L35:
        popq    %rbx
LCFI8:
        popq    %rbp
LCFI9:
        popq    %r12
LCFI10:
        ret

L36: ; vertexList->push_back(A->contents)
LCFI11:
        movq    8(%rsi), %rsi
        cmpq    16(%r12), %rsi ; vector::size == vector::capacity
        je      L39
        testq   %rsi, %rsi
        je      L40
        movl    %eax, (%rsi)
L40:
        popq    %rbx
LCFI12:
        addq    $4, %rsi
        movq    %rsi, 8(%r12)
        popq    %rbp
LCFI13:
        popq    %r12
LCFI14:
        ret
L39: ; slow path for vector to expand capacity
LCFI15:
        movq    %rdi, %rdx
        movq    %r12, %rdi
        call    std::vector<int, std::allocator<int> >::_M_insert_aux(__gnu_cxx::__normal_iterator<int*, std::vector<int, std::allocator<int> > >, int const&)
        jmp     L35

That's fairly succinct and at a glance seems fairly free of "speed bumps." When I compile with -O3 I get an unholy mess, with unrolled loops and other fun stuff. I don't have time to annotate Version B right now, but suffice to say it is more complex due to many deque functions and scribbling on a lot more memory. No surprise it's slower.

like image 110
John Zwinck Avatar answered Oct 11 '22 17:10

John Zwinck


The maximum size of q in version B is significantly greater than the maximum recursion depth in version A. That could make your cache performance quite a bit less efficient.

(version A: depth is log(N)/log(b), version B: queue length hits b*log(N)/log(b))

like image 30
Ben Voigt Avatar answered Oct 11 '22 16:10

Ben Voigt