Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Why is it required to reference EntityFramework.dll in the client project to make the DbContext IDisposable?

Make a class library that has your Entity Framework model and object context. Then add a new console application to the solution. From the console app, reference the project that has your model.

Now type this in the console app:

static void Main(string[] args)
{
    using (var context = new ExperimentalDbContext())
    {

    }
    Console.ReadKey();
}

When you build, you'll get an error that reports:

The type 'System.Data.Entity.DbContext' is defined in an assembly that is not referenced. You must add a reference to assembly EntityFramework...yada yada yada...

Now, I have done this many times over the last few years, but every time I get this error, I once again helplessly search the Internet for the solution that I have forgotten by then.

The fix for this requires you to install the EntityFramework NuGet package in the ConsoleClient project.

So, my question is not about what the fix is, but rather why? Because it doesn't make any sense!

Just for the sake of completeness, I am using v6.1.3 of Entity Framework. But I have seen this error a number of times over the years with earlier versions as well.

Update

It appears that the problem is only when you use the using code block that is meant to call Dispose on IDisposables.

To test the hypothesis, create a console application, which references ClassLibrary1 in the same solution, which references ClassLibrary2 in the same solution, with the following code:

using ClassLibrary1;
using System;

namespace TestHypothesis1
{
    class Program
    {
        // Testing the hypothesis presented in this answer: http://stackoverflow.com/a/38130945/303685
        // This seems to be the behavior with just (or may be even others I haven't tested for)
        // IDisposable.
        // anotherFoo instance is created just fine, but the moment I uncomment
        // the using statement code, it shrieks.
        static void Main(string[] args)
        {
            //using (var foo = new Foo())
            //{
            //    foo.Gar = "Gar";

            //    Console.WriteLine(foo.Gar);
            //}

            var anotherFoo = new Foo() { Gar = "Another gar" };
            Console.WriteLine(anotherFoo.Gar);

            Console.ReadKey();
        }
    }
}


using ClassLibrary2;
using System;

namespace ClassLibrary1
{
    public class Foo: Bar, IDisposable
    {
        public string Gar { get; set; }

        public void Dispose()
        {
            throw new NotImplementedException();
        }
    }
}


namespace ClassLibrary2
{
    public class Bar
    {
        public string Name { get; set; }
    }
}

And you will observe that the compiler complains about the missing reference only for the instantiation of the first Foo and not for the second instance.

Strangely though, in the first EntityFramework example, if you removed the reference to EntityFramework.dll from the console application and changed the code in the Main to this, it still complains about the missing reference.

static void Main(string[] args)
{
    var context = new ExperimentalDbContext();
    Console.ReadKey();
    context.Dispose();
}

Additionally, if you comment out the call to context.Dispose(), the last line of the code snippet above, the code still works fine even though it throws an InvalidOperationException but that, I surmise, is due to a race condition of the context being disposed before its iterator completes its MoveNext call.

static void Main(string[] args)
{
    var context = new ExperimentalDbContext();
    Console.ReadKey();
    // context.Dispose();
}

So, the new additional question now becomes:

What is it about the way the using statement is implemented that makes the compiler stop in its tracks in linking references?

The original question also remains.

Yet another update

It now appears that the problem may be zeroed down further to the call to the IDisposable.Dispose method and the problem is therefore not with the implementation of the using statement. The using statement just seems to be an innocent assurance that Dispose will be called and nothing else.

Therefore, in the above Foo example, if you insert a call to anotherFoo.Dispose at the end, the compiler starts to complain again. Like so:

using ClassLibrary1;
using System;

namespace TestHypothesis1
{
    class Program
    {
        // Testing the hypothesis presented in this answer: http://stackoverflow.com/a/38130945/303685
        // This seems to be the behavior with just (or may be even others I haven't tested for)
        // IDisposable.
        // anotherFoo instance is created just fine, but the moment I uncomment
        // the using statement code, it shrieks.

        // Final update:
        // The trigger for the error seems to be the call to the Dispose method and not
        // particularly the implementation of the using statement, which apparently, simply
        // ensures that Dispose is called, as is also well-known and documented.
        static void Main(string[] args)
        {
            //using (var foo = new Foo())
            //{
            //    foo.Gar = "Gar";

            //    Console.WriteLine(foo.Gar);
            //}

            var anotherFoo = new Foo() { Gar = "Another gar" };
            Console.WriteLine(anotherFoo.Gar);

            anotherFoo.Dispose();

            Console.ReadKey();
        }
    }
}

So, the final question, then, in summary is this:

Why is it that the call to Dispose stops the compiler from being able to link assembly references?

I think we are now getting somewhere.

like image 775
Water Cooler v2 Avatar asked Jun 30 '16 18:06

Water Cooler v2


People also ask

How do I reference EntityFramework DLL?

Go to references --> Add Reference --> in the dialog, choose COM and press browse. Then go to your project which is using EF and go to the projects bin folder where the EF references are stored. Select the EntityFramework.

Where can I find EntityFramework DLL?

The file that needs to be edited is in the “C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\Common7\IDE\Extensions\Microsoft\Entity Framework Tools\Templates\Includes” directory.

What is DbContext in Entity Framework Core?

A DbContext instance represents a session with the database and can be used to query and save instances of your entities. DbContext is a combination of the Unit Of Work and Repository patterns. Entity Framework Core does not support multiple parallel operations being run on the same DbContext instance.

Is Entity Framework DbContext thread safe?

DbContext is not thread-safe. Do not share contexts between threads. Make sure to await all async calls before continuing to use the context instance. An InvalidOperationException thrown by EF Core code can put the context into an unrecoverable state.


2 Answers

Original Answer

I don't think it is specific to DbContext, but more or less it is because the dependent DLL's that are referenced in your class library are not carried over to the console application. Thus when you build, the compiler knows only about the references in the console application, and not the chained reference to EntityFramework. The only reason it is complaining is because the compiler runs a check with the using statement to ensure that the class is of IDisposable, and the only way it can know that is if it resolves the reference inside the EntityFramework library.

Update

Turns out I still think this is right. If, in your example, you forget IDisposable and just simply try to use the property Name on the Bar class in your console application, you will find that you get an exception that it does not know about that property, since it is in an unreferenced assembly.

Unreferenced assembly error example:

(inside Main)
Console.WriteLine(anotherFoo.Name);

For what its worth, you can actually reference libraries that have nested references and never include those nested references in your application, so long as the calling code never actually reaches a code path that references or requires the nested libraries. This can be an easy source of bugs, especially for deployment/publish scenarios. Imagine a scenario where your publish does not include all the libraries needed for your app, but the code path that requires a deeply nested library only gets called rarely. Then one day, you get a phone call saying "The app broke!" and one immediately tends to say "But nothing changed! We haven't deployed since last time!" This is one of the highlight reasons for having good code coverage during testing, QA, post-deployment, etc.

like image 65
ryancdotnet Avatar answered Nov 02 '22 07:11

ryancdotnet


It's not a call to Dispose() specifically, or anything to do with EF. It's just the way the compiler works for any referenced assembly: if you want to interact with objects (read: use properties or methods) that are defined in an assembly that's not directly referenced by the current project, you can't: you have to add a reference directly to that assembly.

What's happening here is your call to Dispose() is calling the method from DbContext because you haven't implemented it in your first-level assembly. As @poke pointed out in some cases you can easily get around this by implementing a method on your class that calls into the other assembly: that's fine as long as you aren't trying to access it directly. This may work for people in some scenarios but it doesn't work for the specific case here of the EF context.

The problem is your context will have properties of type DbSet<your entity type> which itself is a reference to the System.Data.Entity namespace in System.Data. While messing around I found that this prevents any interaction with the 'first level' object: it allows you to new one up just fine, but the second you try to access any property or method you will get the same compiler error. I assume this is due to the compiler optimizing the code so that an object that's created but never used never actually gets created.


Just to clear up something you said in one of your updates:

The using statement just seems to be an innocent assurance that Dispose will be called and nothing else.

This is exactly correct. You can find the exact details in 8.13 of the spec but the general use case is that it expands to

{
    ResourceType resource = expression;
    try {
        statement;
    }
    finally {
        ((IDisposable)resource).Dispose();
    }
}

Basically just wrapping your statement in a try...finally with the resource scoped to a new block. There's no magic there. As mentioned you can work around this by implementing IDisposable on your 'first level' class and implementing Dispose there to call the 'second level' assembly. This might get you far enough in some cases.


Here are some examples of previous questions asking about this in a more general way:

  1. Why must I chain reference assemblies?
  2. Why do I (sometimes) have to reference assemblies referenced by the assembly I reference?
  3. Why does the compiler when using an overload in another assembly sometimes require you to also reference a subassembly?

For a quick example showing that this behavior is common, here's a little repo on GitHub or see the code below:

// our first, base class. put this in it's own project.
namespace SecondLevel
{
    public class SecondLevel
    {
        public void DoSomething()
        {

        }
    }
}


// our second class that references the base class. Add this to it's own project as well. 
namespace FirstLevel
{
    public class FirstLevel
    {
        public SecondLevel.SecondLevel reference;

        public FirstLevel()
        {
            reference = new SecondLevel.SecondLevel();
        }

        public void DoSomethingWithReferencedClass()
        {
            reference.DoSomething();
        }
    }
}


// our "Client" console app that does nothing, but indicates the compiler errors.
// also in it's own project 
// Reference the project that "FirstLevel" is in, 
// but not the one that "Second Level" is in. 
namespace ConsoleTest
{
    class Program
    {
        static void Main(string[] args)
        {
            var primary = new FirstLevel.FirstLevel();

            primary.reference.DoSomething(); // will cause compiler error telling you to reference "Second Level"

            primary.DoSomethingWithReferencedClass(); // no compiler error: does the same thing the right way.
        }
    }
}

Note that primary.DoSomethingWithReferenceClass(); will call the same method, but without an error, because it doesn't directly try to access the second-level class.

As to your question of why this is, you'd have to ask the Microsoft team. The resolution is to either accept that you have to add the reference, or to write your code so that the client only knows about a single level down into the referenced assemblies.

like image 1
DrewJordan Avatar answered Nov 02 '22 07:11

DrewJordan