This really bugs me - a lot.
After wading through google maps v3 generated client side code in firebug, I'm about ready to drive down the street and give some of these engineers a piece of my mind... arrrgh :P
The infowWindow class produces HTML that personally I would think is simply nuts. maybe someone can help me make sense of it.
The infowWindow HTML structure is like this:
#map_canvas > div > div > div > div > div // 5 levels of elements,
no big deal here, ok...
> div // top left corner
div // top right corner
div // bottom left corner
div // bottom right corner
// now comes fun stuff for the speech bubble arrow:
div
div
div
div
div
div
div
div
div
div
// the 10 divs above are stacked diagonally with odd sizes to make this arrow.
i'm sorry but WHY?!? is it done like that? I suppose they wanted the user to be
able to grab the map even right next to the arrow. Think about this: do users
really need to be able to not grab the arrow? if grabbing the arrow causes map pan,
as is the case for the shadow images, would that really be a problem?
div // bottom middle for image background border or something
div // top middle
div // middle
div // bottom middle, again
div // entire block of the infoWindow, probably the container
> img // close box
div // center block with the contents of the infoWindow
div // text content container
WOW - thats nuts!
notice there is no real semantic structure, and - gosh, dare I have such an assumption - no class names anywhere, nothing. I figured maybe they have some kind of 9-slice box going on and then produce the arrow separately; I mean, the image sprite in iw3.png sure isn't going to be the problem here.
I dearly hope someone who has an effect on this api comes across this and hopefully google will eventually find a way to solve this such that custom infoWindow visuals are as straightforward as markers.
Thanks for tuning in! happy commenting.
meanwhile I shall use a hack to get to these crazy divs and make them do my bidding.
earlier I commented on some other post and I think it shouldn't be too much to ask for a method in the API that lets you use custom UI without resorting to a near-duplication of the whole window object as is currently necessary (see google extension classes v3).
google.maps.infoWindow.setStyle({
'topleft' : {
'background' : 'url(images/windowsprite.png) 0 0 no-repeat',
'width' : '10px',
'height' : '10px'
},
'topRight' : {
...etc...
}
...etc...
})
Have you tried InfoBox?
http://googlegeodevelopers.blogspot.com/2010/04/infobox-10-highly-customizable.html
or InfoBubble?
http://google-maps-utility-library-v3.googlecode.com/svn/trunk/infobubble/examples/example.html/
They both give you a bit more control over the appearance of infowindows, while still abstracting some of the complicated parts.
The lack of classes on elements is a (good) design decision for an API. It eliminates the potential for clashes with user defined classes.
After much trial and eror I decided the best way to resolve this is to use OverlayView class and simply custom build a container. Well, "simply" is an understatement, but it works. And now I have full control over layout and functionality.
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