I'v tried the following 3 for
loops:
#define loop 1000000000
NSDate *start;
NSDate *end;
// 1: empty for loop
start = [NSDate date];
for (NSInteger i = 0; i < loop; i++) {
}
end = [NSDate date];
NSLog(@"time interval: %f", [end timeIntervalSince1970] - [start timeIntervalSince1970]);
// 2: do-while for loop
start = [NSDate date];
for (NSInteger i = 0; i < loop; i++) {
do {
} while (0);
}
end = [NSDate date];
NSLog(@"time interval: %f", [end timeIntervalSince1970] - [start timeIntervalSince1970]);
// 3: @try-@finally for loop
start = [NSDate date];
for (NSInteger i = 0; i < loop; i++) {
@try {
}
@finally {
}
}
end = [NSDate date];
NSLog(@"time interval: %f", [end timeIntervalSince1970] - [start timeIntervalSince1970]);
I test those three for
loops about 1 billion on my '07 Macbook Pro. And I recorded the timestamp to calculate the execution duration. Here are the results:
1: empty for loop => 2.947088 sec
2: do-while for loop => 2.581905 sec
3: @try-@finally for loop => 4.216685 sec
What? do-while for
loop is faster than empty for
loop!
Why?
UPDATED
I add some additional code (j++) in the for
loop:
NSInteger j;
#define loop 1000000000
// 1: empty for loop
j = 0
for (NSInteger i = 0; i < loop; i++) {
j++;
}
// 2: do-while for loop
j = 0;
for (NSInteger i = 0; i < loop; i++) {
do {
j++;
} while (0);
}
// 3: @try-@finally for loop
j = 0;
for (NSInteger i = 0; i < loop; i++) {
@try {
j++;
}
@finally {
}
}
Output:
1: empty for loop => 2.590103 sec
2: do-while for loop => 2.138528 sec
3: @try-@finally for loop => 3.983589 sec
Those 3 are much faster than previous code, and do-while for
loop is still fastest. Weird!
It's not. The output depends a lot on the particular compiler being used as well as the optimization settings in effect. Any compiler worth its salt will optimize away both of the loops. When I compile the following sample code, both Clang and GCC completely remove the loops at any non-zero optimization level (i.e. -O1
and above):
#include <stdio.h>
#include <stdint.h>
#include <sys/time.h>
#define loop 1000000000
int main(void)
{
struct timeval t1, t2, t3;
gettimeofday(&t1, NULL);
for (long i = 0; i < loop; i++) {
}
gettimeofday(&t2, NULL);
for (long i = 0; i < loop; i++) {
do {
} while (0);
}
gettimeofday(&t3, NULL);
int64_t d1 = (t2.tv_sec - t1.tv_sec) * 1000000ll + (t2.tv_usec - t1.tv_usec);
int64_t d2 = (t3.tv_sec - t2.tv_sec) * 1000000ll + (t3.tv_usec - t2.tv_usec);
printf("Empty for loop: %lld.%06d\n", d1 / 1000000, (int)(d1 % 1000000));
printf("do-while for loop: %lld.%06d\n", d2 / 1000000, (int)(d2 % 1000000));
return 0;
}
At optimization level 0 (-O0
, unoptimized code), both Clang and GCC produce code where either both loops run with the same speed (to within experimental error), or the do-while loop runs slightly slower due to the extra unoptimized code. My results on a 64-bit Mac, using Clang 4.1 and GCC 4.2.1:
Clang, 32-bit, -O0:
Empty for loop: 2.632714
do-while for loop: 2.633194
Clang, 64-bit, -O0:
Empty for loop: 2.632078
do-while for loop: 2.632046
Clang, 32-bit, -O1:
Empty for loop: 0.000000
do-while for loop: 0.000000
Clang, 64-bit, -O1:
Empty for loop: 0.000000
do-while for loop: 0.000000
GCC, 32-bit, -O0:
Empty for loop: 2.633221
do-while for loop: 2.633754
GCC, 64-bit, -O0:
Empty for loop: 2.778056
do-while for loop: 2.983421 (!!!)
GCC, 32-bit, -O1:
Empty for loop: 0.000001
do-while for loop: 0.000000
GCC, 64-bit, -O1:
Empty for loop: 0.000000
do-while for loop: 0.000000
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