I've heard that creating a new process on a Windows box is more expensive than on Linux. Is this true? Can somebody explain the technical reasons for why it's more expensive and provide any historical reasons for the design decisions behind those reasons?
Linux is an open source operating system whereas Windows OS is commercial. Linux has access to source code and alters the code as per user need whereas Windows does not have access to the source code. In Linux, the user has access to the source code of the kernel and alter the code according to his need.
Linux offers great speed and security, on the other hand, Windows offers great ease of use, so that even non-tech-savvy people can work easily on personal computers. Linux is employed by many corporate organizations as servers and OS for security purpose while Windows is mostly employed by business users and gamers.
First of all, Linux is very lightweight while Windows is heavy. In Windows, a lot of programs run in the background and they eat up the RAM. Secondly, in Linux, the file system is very much organized. Linux usually uses less RAM and CPU usage, so it can boot and run faster than Windows.
Another perk of using Linux is that Linux-based systems don't need antivirus software. This is because most viruses and malware target Windows PCs. The Linux system has a protective layer over core OS files, which doesn't allow anyone except superusers to access root files. That is why virus attacks on Linux are rare.
mweerden: NT has been designed for multi-user from day one, so this is not really a reason. However, you are right about that process creation plays a less important role on NT than on Unix as NT, in contrast to Unix, favors multithreading over multiprocessing.
Rob, it is true that fork is relatively cheap when COW is used, but as a matter of fact, fork is mostly followed by an exec. And an exec has to load all images as well. Discussing the performance of fork therefore is only part of the truth.
When discussing the speed of process creation, it is probably a good idea to distinguish between NT and Windows/Win32. As far as NT (i.e. the kernel itself) goes, I do not think process creation (NtCreateProcess) and thread creation (NtCreateThread) is significantly slower as on the average Unix. There might be a little bit more going on, but I do not see the primary reason for the performance difference here.
If you look at Win32, however, you'll notice that it adds quite a bit of overhead to process creation. For one, it requires the CSRSS to be notified about process creation, which involves LPC. It requires at least kernel32 to be loaded additionally, and it has to perform a number of additional bookkeeping work items to be done before the process is considered to be a full-fledged Win32 process. And let's not forget about all the additional overhead imposed by parsing manifests, checking if the image requires a compatbility shim, checking whether software restriction policies apply, yada yada.
That said, I see the overall slowdown in the sum of all those little things that have to be done in addition to the raw creation of a process, VA space, and initial thread. But as said in the beginning -- due to the favoring of multithreading over multitasking, the only software that is seriously affected by this additional expense is poorly ported Unix software. Although this sitatuion changes when software like Chrome and IE8 suddenly rediscover the benefits of multiprocessing and begin to frequently start up and teardown processes...
Unix has a 'fork' system call which 'splits' the current process into two, and gives you a second process that is identical to the first (modulo the return from the fork call). Since the address space of the new process is already up and running this is should be cheaper than calling 'CreateProcess' in Windows and having it load the exe image, associated dlls, etc.
In the fork case the OS can use 'copy-on-write' semantics for the memory pages associated with both new processes to ensure that each one gets their own copy of the pages they subsequently modify.
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