I can't figure this out... I'm playing with
-[UIBezierPath bezierPathWithRoundedRect:byRoundingCorners:cornerRadii:]
as such:
bezierPath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 10, 80, 80) byRoundingCorners:(UIRectCornerBottomLeft) cornerRadii:CGSizeMake(20, 20)];
And it works as expected. But if I replace cornerRadii:CGSizeMake(20, 20) with, say, cornerRadii:CGSizeMake(20, 5)
or CGSizeMake(20, 40)
, there's no difference.
Why is cornerRadii CGSize
and not CGFloat
then? What is CGSize.height
for?
Any ideas and advice will be greatly appreciated :)
I can now confirm that this is a bug introduced after iOS 6. I have an old 4s running iOS 6.1. On that machine, this code:
path = [UIBezierPath bezierPathWithRoundedRect: bounds byRoundingCorners: UIRectCornerTopLeft | UIRectCornerTopRight cornerRadii: CGSizeMake(bounds.size.width/2, bounds.size.width/6) ];
Creates a rounded rectangle with the corners oval-shaped. The curve is much more gradual on the top part of the curve, and much sharper on the sides, as you would expect:
This is the iOS 6.1 image, with the corners as they should be:
And here is what the same code looks like when run from iOS 8.1.2:
It appears that on iOS >=7.0, it ignores the height of the specified radius and uses the width value for both the height and the width of the corner ovals, which forces them to always be quarter circles.
I've logged a bug on apple's bug reporter system. We'll see what they say. I suggest everybody else who's seeing this problem report a bug also. The more reports they get, the more likely they are to fix it.
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