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Why is C++ executable running so much faster when linked against newer libstdc++.so?

I have a project (code here) in which I run benchmarks to compare the performance of different methods for computing dot product (Naive method, Eigen library, SIMD implementation, ect). I am testing on a fresh Centos 7.6 VM. I have noticed that when I use different versions of libstdc++.so.6, I get significantly different performance.

When I spin up a new Centos 7.6 instance, the default C++ standard library is libstdc++.so.6.0.19. When I run my benchmark executable (linked against this version of libstdc++) the output is as follows:

Naive Implementation, 1000000 iterations: 1448.74 ns average time
Optimized Implementation, 1000000 iterations: 1094.2 ns average time
AVX2 implementation, 1000000 iterations: 1069.57 ns average time
Eigen Implementation, 1000000 iterations: 1027.21 ns average time
AVX & FMA implementation 1, 1000000 iterations: 1028.68 ns average time
AVX & FMA implementation 2, 1000000 iterations: 1021.26 ns average time

If I download libstdc++.so.6.0.26 and change the symbolic link libstdc++.so.6 to point to this newer library and rerun the executable (without recompiling or changing anything else), the results are as follows:

Naive Implementation, 1000000 iterations: 297.981 ns average time
Optimized Implementation, 1000000 iterations: 156.649 ns average time
AVX2 implementation, 1000000 iterations: 131.577 ns average time
Eigen Implementation, 1000000 iterations: 92.9909 ns average time
AVX & FMA implementation 1, 1000000 iterations: 78.136 ns average time
AVX & FMA implementation 2, 1000000 iterations: 80.0832 ns average time

Why is there such a significant improvement in speed (some implementations are 10x faster)?

Due to my use case, I may be required to link against libstdc++.so.6.0.19. Is there anything I can do in my code / on my side to see these speed improvements while using the older version of libstdc++?

Edit: I created a minimum reproducible example.

main.cpp

#include <iostream>
#include <vector>
#include <cstring>
#include <chrono>
#include <cmath>
#include <iostream>

typedef std::chrono::high_resolution_clock Clock;

const size_t SIZE_FLOAT = 512;

double computeDotProductOptomized(const std::vector<uint8_t>& v1, const std::vector<uint8_t>& v2);
void generateNormalizedData(std::vector<uint8_t>& v);

int main() {
     // Seed for random number
    srand (time(nullptr));

    std::vector<uint8_t> v1;
    std::vector<uint8_t> v2;

    generateNormalizedData(v1);
    generateNormalizedData(v2);

    const size_t numIterations = 10000000;
    double totalTime = 0.0;

    for (size_t i = 0; i < numIterations; ++i) {
        auto t1 = Clock::now(); 
        auto similarity = computeDotProductOptomized(v1, v2);
        auto t2 = Clock::now();

        totalTime += std::chrono::duration_cast<std::chrono::nanoseconds>(t2 - t1).count();
    }

    std::cout << "Average Time Taken: " << totalTime / numIterations << '\n';

    return 0;
}

double computeDotProductOptomized(const std::vector<uint8_t>& v1, const std::vector<uint8_t>& v2) {
    const auto *x = reinterpret_cast<const float*>(v1.data());
    const auto *y = reinterpret_cast<const float*>(v2.data());

    double similarity = 0;

    for (size_t i = 0; i < SIZE_FLOAT; ++i) {
        similarity += *(x + i) * *(y + i);
    }

    return similarity;
}

void generateNormalizedData(std::vector<uint8_t>& v) {
    std::vector<float> vFloat(SIZE_FLOAT);
    v.resize(SIZE_FLOAT * sizeof(float));

    for(float & i : vFloat) {
        i = static_cast <float> (rand()) / static_cast <float> (RAND_MAX);
    }

    // Normalize the vector
    float mod = 0.0;

    for (float i : vFloat) {
        mod += i * i;
    }

    float mag = std::sqrt(mod);

    if (mag == 0) {
        throw std::logic_error("The input vector is a zero vector");
    }

    for (float & i : vFloat) {
        i /= mag;
    }

    memcpy(v.data(), vFloat.data(), v.size());
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.14)
project(dot-prod-benchmark-min-reproducible-example C CXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC -Ofast -ffast-math -march=broadwell")
set(CMAKE_BUILD_TYPE Release)
set(CMAKE_CXX_STANDARD 14)

add_executable(benchmark main.cpp)

Compiled on centos-release-7-6.1810.2.el7.centos.x86_64, using cmake version 3.16.2, gcc (GCC) 7.3.1 20180303 Intel(R) Xeon(R) Gold 6140 CPU @ 2.30GHz, 4 vCPUs

Using libstdc++.so.6.0.19: Average Time Taken: 1279.41 Using libstdc++.20.6.0.26: Average Time Taken: 168.219

like image 913
cyrusbehr Avatar asked Jan 25 '23 11:01

cyrusbehr


2 Answers

rustyx was correct. It was the use of auto t1 = Clock::now(); in the loop that was causing the poor performance. Once I moved the timing to outside the loop (time the total time taken) then they run equally fast:

    const size_t numIterations = 10000000;
    auto t1 = Clock::now(); 

    for (size_t i = 0; i < numIterations; ++i) {
        auto similarity = computeDotProductOptomized(v1, v2);
    }

    auto t2 = Clock::now();

    std::cout << "Total Time Taken: " << std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1).count() << " ms\n";
like image 173
cyrusbehr Avatar answered Jan 29 '23 13:01

cyrusbehr


Your old libstdc++.so comes from GCC 4.8, and in that version the Clock::now() calls make direct system calls to the kernel to get the current time.

That is much slower than using the clock_gettime function in libc, which gets the result from the kernel's vDSO library instead of making a system call. That is what the newer libstdc++.so is doing.

Unfortunately GCC 4.8.x was released before Glibc made the clock_gettime function available without linking to librt.so and so the libstdc++.so in CentOS 7 doesn't know it could use the clock_gettime in Glibc instead of a direct system call. There's a configure option that can be used when building GCC 4.8.x that tells it to look for the function in libc.so, but the CentOS 7 compiler isn't built with that option enabled. I don't think there's any way to fix that without using a different libstdc++.so library.

like image 30
Jonathan Wakely Avatar answered Jan 29 '23 11:01

Jonathan Wakely