What's the reasoning behind decision to include these methods in the java.lang.Object? Equality and hashing doesn't make sense for many classes.
It would be more logical to make two interfaces:
interface Equalable {
boolean equals(Equalable other);
}
interface Hashable extends Equalable {
int hashCode();
}
For example HashSet definition might look like
class HashSet<T extends Hashable> ...
It would prevent one of the common beginner mistakes - using set of items without implementing equals/hashCode.
If two Objects are equal, according to the equals(Object) method, then hashCode() method must produce the same Integer on each of the two Objects.
Equals() and Hashcode() in Java. The equals() and hashcode() are the two important methods provided by the Object class for comparing objects. Since the Object class is the parent class for all Java objects, hence all objects inherit the default implementation of these two methods.
Case 1: Overriding both equals(Object) and hashCode() method Whenever it(hashcode) is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified.
Equals and HashCode methods in Java are two fundamental methods from java. lang. Object class, which is used to compare the equality of objects, is primarily inside hash-based collections such as Hashtable and HashMap. Both equals() and hashCode() are defined in java.
When we implement an interface we inject (or accept) the contract defined by the interface.
Equalable
& Hashable
are two different contracts. But if we take a look closely then we will see that both of them depend on each other, which means they are part of a single interface
, something like EqualableAndHashable
.
Now the obvious question is, whether they should be part of this new EqualableAndHashable
interface or Object
?
Let's find out. We have ==
(equal operator) to check equality of two objects. ==
operator confirms whether values/references are equal for two different primitives/objects. But this is not always possible to answer just by checking with the ==
operator.
Now question is, whether this equality, which is also a contract, should be injected via interfaces or part of the Object class?
If we take a look, we can't just say something like:
TypeX
does not guarantee the equality contract.
It will become a chaos if some object types offer equality and some do not. Which means object of TypeX
must honor the equality contract which is true for all other object types as well. So, it must not inject equality from a interface, because equality should be the part of the contract for any object by default, otherwise it will create chaos.
So we need Objects to come up with implementation of equals
. But it can't implement only the equals
method, it also needs to implement the hashcode
method.
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