As can be seen here, one of String.Join's overloads works with raw pointers and uses something called UnSafeCharBuffer. Why is this? Is it a performance optimization?
Is a performance optimization?
Yes.
In general you should expect that unsafe code is either for low-level unmanaged language interop or for performance optimization. In this case it is the latter.
This then suggests the question:
Why not use the same techniques for StringBuilder?
Different scenarios can be tuned using different optimization techniques; StringBuilders are optimized for their scenarios.
The scenarios are different in several ways. Join knows ahead of time exactly how many bytes will be returned; StringBuilder does not. Join knows that the resulting string will be generated exactly once, but a StringBuilder has to support the create, append, ToString, append, ToString, ... workflow efficiently.  And so on.
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