I decided to mess around with jquery and make a simple axonometric map based game. It renders some of the map, then has an issue with stack. (Maximum call stack size exceeded) I am just using background colors for the tiles for now.
JS Bin Here
var map = [
  "g","g","g","s","s",
  "g","g","s","s","w",
  "g","g","s","w","w",
  "g","g","s","w","w",
  "g","g","s","w","w"
];
var x = 0;
var y = 0;
var count = 0;
var background;
function init() { $.each( map, function( key, value ) {
    x += 30;
    y += 60;
  if (count > 4){
    x -= 120;
    y -= 360;
    count = 0;
  }
    if (value == "g"){background = "#00ff00";}
    if (value == "w"){background = "#0000ff";}
    if (value == "s"){background = "#ffff00";}
    $('.map_piece').clone().appendTo('body').css({'top' : x + 'px', 'left' : y + 'px','display' : 'block','background' : background});
      count ++;
});
                }
$('document').ready(function(){
 init(); 
});
                If stackalloc is used in a loop, it can lead to stack overflows due to exhausting the stack memory.
A stack overflow is a type of buffer overflow error that occurs when a computer program tries to use more memory space in the call stack than has been allocated to that stack.
An infinite loop occurs when a condition always evaluates to true. Usually, this is an error.
In each iteration k, you clone 2^k items.
Instead of cloning an element, it might just be easier to create a new element each time:
$('<div class="map_piece">')
    .appendTo('body')
    .css({'top' : x + 'px', 'left' : y + 'px','display' : 'block','background' : background});
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