I have seen a few blog entries on this and have had a discussion or two with my team mates but I would like to see what the stack overflow community thinks.
So why does the Adobe Alchemy Tool create so much faster running flash byte code than the flex compiler?
Also, when will the flex compiler be able to make similar performance gains?
Will it require programmer specific use of special Array's or something of that nature to get the same performance?
Alchemy is an implementation of LLVM in ActionScript. Simply put, it's an virtual machine that uses a ByteArray as it's memory store.
The C code compiled by Alchemy has direct access to "memory" (via some opcodes introduced in Flash 10), allowing it to chunk memory around at it's leisure (including pointers to objects). This results in some, but by no means all, code running faster. Some types of code will actually run slower in Alchemy due to it being a VM running on top of the AVM (another VM).
Additionally, Alchemy does not have native access to ActionScript classes and must access them through interop classes.
The alchemy tool creates code that uses instructions in the flash player that aren't available to the regular compiler (and the talk is that these instructions were exposed especially for alchemy).
Whether the regular compiler will eventually make similar gains, hopefully. It's been proven a few times that the compiler creates substandard code, and there are a couple of projects which optimise the generated code. These may shame Adobe into improving.
Chances are, no, there won't be anything special a programmer needs to do to get these performance gains (though check out the optimising blogs, writing loops in a particular way means they can be optimised better).
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