When running this in a node command-line interface:
> Math.tan(Math.PI/2)
16331778728383844
But in Chrome:
> Math.tan(Math.PI/2)
Infinity
Aren't both using the same V8 engine?
Node's result is not even equal to the maximum "integer" value in JavaScript.
tan() method in Javascript is used to return the tangent of a number. The Math. tan() method returns a numeric value that represents the tangent of the angle. The tan() is a static method of Math, therefore, it is always used as Math.
If you look at the v8 implementation of the Math
object, you see:
function MathTan(x) {
return MathSin(x) / MathCos(x);
}
Indeed, Math.cos(Math.PI/2)
returns an unusual value in Node as well (in fact, the reciprocal of your unusual Math.tan
result):
> Math.cos(Math.PI/2)
6.123031769111886e-17 // in Chrome, this is 0
So, your question reduces to: Why is Math.cos(Math.PI/2)
non-zero in Node <=0.10.24?
This is difficult to answer. The implementation of sine and cosine are supplied by a math-heavy function called TrigonometricInterpolation
, which relies on a reverse lookup table of 1800 sample values generated by C++ code, code which is itself generated a Python script when v8 is first installed.
It is also worth noting, however, that the current trig lookup table code very recently replaced an older lookup table, so the current release of Node may not be using the most recent trig lookup table (since new code arrived in v8 on Nov. 22, 2013, but the only pull from v8 into Node prior to the 0.10.24 release in December 2013 was on Nov 11, 2013, eleven days prior to the change). Chrome probably is using up-to-date code, while current stable Node is using different trigonometric code.
If you type:
Math.PI/2
Do you get exactly π/2? Nope ;)
Therefore, it can't "accurately" calculate Math.tan(Math.PI/2)
as being Infinity
because it doesn't have the precision for Math.PI/2
.
But in some cases (such as Chrome), the loss of precision is so small that it gets Infinity
anyway.
To illustrate this, take a look at this console output:
Math.PI/2
> 1.5707963267948966
Math.tan(1.5707963267948964)
> 5039790063769915
Math.tan(1.5707963267948965)
> Infinity
Math.tan(1.5707963267948966)
> Infinity
Math.tan(1.5707963267948967)
> -5039790063769915
Notice how there are actually two values that result in Infinity
? That's the inaccuracy.
The thing is that, server has different settings from a browser. Infinity is the variable "Number.POSITIVE_INFINITY" but if you check out another variable, the "Number.MAX_INTEGER" my chrome gives:
console.log( Number.MAX_INTEGER ) // prints 9007199254740991
and 9007199254740991 is smaller than 16331778728383844, so probably chrome decide every number bigger than Number.MAX_INTEGER to be Infinity.
On node js console.log( Number.MAX_INTEGER ) // prints 1.7976931348623157e+308
Chrome and node js has different up and down limits for Numbers.
To sum up, on nodejs Number.MAX_INTEGER
is bigger than Math.tan(Math.PI/2)
while chrome's Number.MAX_INTEGER
is smaller than Math.tan(Math.PI/2)
.
So nodejs see a number while chrome see Infinity.
With HEAD version
node -v
v0.11.14-pre
node
> Math.tan(Math.PI/2)
Infinity
https://github.com/joyent/node/issues/7852
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