The following code will always throw UnuthorizedAccessException (MemoryStream's internal buffer cannot be accessed.)
byte[] buf1 = { 2, 3, 5, 7, 11 };
var ms = new MemoryStream(buf1);
byte[] buf2 = ms.GetBuffer(); // exception will be thrown here
This is in a plain old console app and I'm running as an admin. I can't imagine a more privileged setting I could give this code. So why can't I get at this buffer? (And if nobody can, what's the point of the GetBuffer method?)
The MSDN docs say
To create a MemoryStream instance with a publicly visible buffer, use MemoryStream, MemoryStream(array[], Int32, Int32, Boolean, Boolean), or MemoryStream(Int32).
Am I not doing that?
P.S. I don't want to use ToArray() because that makes a copy.
Here is the documentation for MemoryStream(byte[])
constructor that you're using. It specifically says:
This constructor does not expose the underlying stream. GetBuffer throws UnauthorizedAccessException.
You should use this constructor instead, with publiclyVisible = true
.
Check the docs for MemoryStream.GetBuffer()
To create a MemoryStream instance with a publicly visible buffer, use MemoryStream, MemoryStream(Byte[], Int32, Int32, Boolean, Boolean), or MemoryStream(Int32). If the current stream is resizable, two calls to this method do not return the same array if the underlying byte array is resized between calls. For additional information, see Capacity.
You need to use a different constructor.
To add to what others have already put in here...
Another way to get your code to work is change your code to the following line.
byte[] buf2 = ms.ToArray();
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