I can check for the input and if it's an invalid input from the user, I can use a simple "if condition" which prints "input invalid, please re-enter" (in case there is an invalid input).
This approach of "if there is a potential for a failure, verify it using an if condition and then specify the right behavior when failure is encountered..." seems enough for me.
If I can basically cover any kind of failure (divide by zero, etc.) with this approach, why do I need this whole exception handling mechanism (exception class and objects, checked and unchecked, etc.)?
Java exception handling is important because it helps maintain the normal, desired flow of the program even when unexpected events occur. If Java exceptions are not handled, programs may crash or requests may fail. This can be very frustrating for customers and if it happens repeatedly, you could lose those customers.
Why do we need to handle exceptions? Explanation: The exceptions should be handled to prevent any abnormal termination of a program. The program should keep running even if it gets interrupted in between.
Exception handling is a mechanism that separates code that detects and handles exceptional circumstances from the rest of your program. Note that an exceptional circumstance is not necessarily an error. When a function detects an exceptional situation, you represent this with an object.
Suppose you have func1
calling func2
with some input.
Now, suppose func2
fails for some reason.
Your suggestion is to handle the failure within func2
, and then return to func1
.
How will func1
"know" what error (if any) has occurred in func2
and how to proceed from that point?
The first solution that comes to mind is an error-code that func2
will return, where typically, a zero value will represent "OK", and each of the other (non-zero) values will represent a specific error that has occurred.
The problem with this mechanism is that it limits your flexibility in adding / handling new error-codes.
With the exception mechanism, you have a generic Exception
object, which can be extended to any specific type of exception. In a way, it is similar to an error-code, but it can contain more information (for example, an error-message string).
You can still argue of course, "well, what's the try/catch
for then? why not simply return this object?".
Fortunately, this question has already been answered here in great detail:
In C++ what are the benefits of using exceptions and try / catch instead of just returning an error code?
In general, there are two main advantages for exceptions over error-codes, both of which are different aspects of correct coding:
With an exception, the programmer must either handle it or throw it "upwards", whereas with an error-code, the programmer can mistakenly ignore it.
With the exception mechanism you can write your code much "cleaner" and have everything "automatically handled", wheres with error-codes you are obliged to implement a "tedious" switch/case
, possibly in every function "up the call-stack".
Exceptions are a more object-oriented approach to handling exceptional execution flows than return codes. The drawback of return codes is that you have to come up with 'special' values to indicate different types of exceptional results, for example:
public double calculatePercentage(int a, int b) {
if (b == 0) {
return -1;
}
else {
return 100.0 * (a / b);
}
}
The above method uses a return code of -1 to indicate failure (because it cannot divide by zero). This would work, but your calling code needs to know about this convention, for example this could happen:
public double addPercentages(int a, int b, int c, int d) {
double percentage1 = calculatePercentage(a, b);
double percentage2 = calculatePercentage(c, c);
return percentage1 + percentage2;
}
Above code looks fine at first glance. But when b or d are zero the result will be unexpected. calculatePercentage will return -1 and add it to the other percentage which is likely not correct. The programmer who wrote addPercentages is unaware that there is a bug in this code until he tests it, and even then only if he really checks the validity of the results.
With exceptions you could do this:
public double calculatePercentage(int a, int b) {
if (b == 0) {
throw new IllegalArgumentException("Second argument cannot be zero");
}
else {
return 100.0 * (a / b);
}
}
Code calling this method will compile without exception handling, but it will stop when run with incorrect values. This is often the preferred way since it leaves it up to the programmer if and where to handle exceptions.
If you want to force the programmer to handle this exception you should use a checked exception, for example:
public double calculatePercentage(int a, int b) throws MyCheckedCalculationException {
if (b == 0) {
throw new MyCheckedCalculationException("Second argument cannot be zero");
}
else {
return 100.0 * (a / b);
}
}
Notice that calculatePercentage has to declare the exception in its method signature. Checked exceptions have to be declared like that, and the calling code either has to catch them or declare them in their own method signature.
I think many Java developers currently agree that checked exceptions are bit invasive so most API's lately gravitate towards the use of unchecked exceptions.
The checked exception above could be defined like this:
public class MyCheckedCalculationException extends Exception {
public MyCalculationException(String message) {
super(message);
}
}
Creating a custom exception type like that makes sense if you are developing a component with multiple classes and methods which are used by several other components and you want to make your API (including exception handling) very clear.
(see the Throwable class hierarchy)
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