Why can I have an [AnyObject]
array and put a bunch of different sized types in it ...
var a = [AnyObject]()
a.append(Int(1))
a.append(Float64(3.14))
a.append(Bool(true))
... except for Int32
and Int64
....
a.append(Int32(1)) // err: type 'Int32' does not conform to protocol 'AnyObject'
a.append(Int64(1)) // err: type 'Int64' does not conform to protocol 'AnyObject'
The documentation for AnyObject
says:
“AnyObject can represent an instance of any class type”
But when I command-click on Int
, Int32
or Int64
to see the standard library definition of these types, I see that they are all struct
values.
What is the underlying issue here? Why is this designed like this?
There are two kinds of anything types in Swift – Any
, which can truly hold anything – a struct, enum or class, and AnyObject
, which can only hold classes.
The reason why it seems like AnyObject
can hold structs sometimes is that some specific types are implicitly converted to their NSEquivalent for you as needed, to make Objective-C interop less painful.
When you write let ao: AnyObject = Int(1)
, it isn’t really putting an Int
into an AnyObject
. Instead, it’s implicitly converting your Int
into an NSNumber
, which is a class, and then putting that in.
But only some types have this implicit conversion. Int
does, but Int32
doesn’t, hence this behaviour:
// fine
let aoInt: AnyObject = Int(1) as NSNumber
// also fine: implicit conversion
let aoImplicitInt: AnyObject = Int(1)
// not fine: error: 'Int32' is not convertible to 'NSNumber'
let aoInt32: AnyObject = Int32(1) as NSNumber
// but the implicit error is less, ahem, explicit
// error: type 'Int32' does not conform to protocol 'AnyObject'
let aoImplicitInt32: AnyObject = Int32(1)
It could be argued there should be more implicit conversions to grease the wheels, but then again, these implicit conversions are the source of much confusion already and the direction in the latest beta is to have fewer of them rather than more.
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