There is a UIView subclass (ThumbView
) inside a UICollectionViewCell
. The following code works great in iOS 7 simulator:
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *identifier = @"Cell";
UICollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:identifier forIndexPath:indexPath];
ThumbView *thumbView = (ThumbView *)[cell viewWithTag:1];
[thumbView setNeedsDisplay];
return cell;
}
However, in the iOS 6 version of the simulator:
The grids are all gone:
I have put a NSLog
in the drawRect
of the ThumbView to make sure drawRect
is called.
What is wrong?
UPDATE (the drawing code):
- (void)drawRect:(CGRect)rect
{
NSLog(@"%s", __func__);
[self drawGrid:rect];
}
- (void)drawGrid:(CGRect)rect
{
CGFloat margin = self.margin;
CGFloat lineWidth = 2.0;
CGContextRef context = UIGraphicsGetCurrentContext();
CGRect gridRect = CGRectInset(rect, margin, margin);
for (NSInteger i = 1; i < 9; i++) {
CGFloat h = gridRect.size.height / 9;
CGFloat y = i * h;
CGContextMoveToPoint(context, margin, y+margin);
CGContextAddLineToPoint(context, gridRect.size.width+margin, y+margin);
CGContextSetLineWidth(context, lineWidth/4.0);
if (i == 3 || i == 6) {
CGContextSetStrokeColorWithColor(context, UIColor.darkGrayColor.CGColor);
} else {
CGContextSetStrokeColorWithColor(context, UIColor.lightGrayColor.CGColor);
}
CGContextStrokePath(context);
}
for (NSInteger i = 1; i < 9; i++) {
CGFloat w = gridRect.size.width / 9;
CGFloat x = i * w;
CGContextMoveToPoint(context, x+margin, margin);
CGContextAddLineToPoint(context, x+margin, gridRect.size.height+margin);
CGContextSetLineWidth(context, lineWidth/4.0);
if (i == 3 || i == 6) {
CGContextSetStrokeColorWithColor(context, UIColor.darkGrayColor.CGColor);
} else {
CGContextSetStrokeColorWithColor(context, UIColor.lightGrayColor.CGColor);
}
CGContextStrokePath(context);
}
CGFloat frameWidth = lineWidth * 2.0;
CGRect frameRect = CGRectInset(rect, 0.0, 0.0);
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) frameWidth = lineWidth * 2.0;
CGContextSetLineWidth(context, frameWidth);
CGContextSetStrokeColorWithColor(context, UIColor.darkGrayColor.CGColor);
CGContextStrokeRect(context, frameRect);
}
Without seeing the code it is hard to say. I have seen things like this when I run code on a retina versus non-retina simulator and don't properly account for scale difference.
Have you checked that you're not drawing white lines on a white background in iOS6? (if you're using tintColor in iOS7 for example...)
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