For a current project the decision has to be made whether to use XML and an XSL-transformation to produce HTML or to directly use HTML-templates.
I'd be interested in arguments for or against the XSL-approach. I understand that in cases where you have to support many different layouts, an XSL-solution has a lot of advantages, but why would you choose it in those cases where you only have to support one target layout?
Edit: We're talking about Java here.
XSLT = XSL Transformations XSLT is used to transform an XML document into another XML document, or another type of document that is recognized by a browser, like HTML and XHTML. Normally XSLT does this by transforming each XML element into an (X)HTML element.
XSL gives a developer the tools to describe exactly which data fields in an XML file to display and exactly where and how to display them. Like any style sheet language, XSL can be used to create a style definition for one XML document or reused for many other XML documents.
The flexibility of XSL and its pieces is extremely valuable for information publication and presentation. Unlike traditional tools, which associate one style sheet with one document, you can create any number of style sheets for a single XML document or information type.
XSLT is commonly used to convert XML to HTML, but can also be used to transform XML documents that comply with one XML schema into documents that comply with another schema. XSLT can also be used to convert XML data into unrelated formats, like comma-delimited text or formatting languages such as troff.
XSLT is a functional programming language and you can use it to create frontends as rich as any templating system. However, you shouldn't — you and your team will go insane.
Both options present the opportunity of transforming objects into a presentation form in a logical sort of way. XSLT is best suited for creating more XML, which might lead you to believe that it's a perfect candidate to use to create XHTML. However, creating XHTML shouldn't be the primary goal — Creating a user experience is. Don't concern yourself with the medium.
Two significant drawbacks to XSLT concern the syntax: Your templates, and the templates that they include, and the templates that those templates include will all be gigantic and verbose. Second, you'll have to do a lot of functional programming, and less-experienced engineers may be confused and terrified when they encounter a recursive template with an accumulating function parameter instead of a simple for loop.
If you're attracted by the beauty of transforming logically-constructed, valid XML entities, consider instead a type-safe templating system that transforms beans instead. Check out Google XML Pages, and create logically-organized, type-safe templates that will be easy for future engineers to pick up and extend.
I created an XML/XSLT-driven UI for an enterprise product about 5 years ago. We're still using it, and I can now look back on my experience and see many pros and cons:
Pros:
Cons:
I'll try to update as I think of more issues. I think that looking back now, my verdict would be to stick with a common template language. What were once big issues when I selected XML/XSLT have now been addressed by newer and more mature revisions of the major template engines. We do still benefit greatly from the ability to inherit .xslt files, which is something most template engines don't do well. But in the end the value of having lots of developers providing examples is far greater (compare ASP.NET answers vs XSLT answers on StackOverflow, for instance.)
Hope that helps!
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With