Why is operator ()
of stateless functor not allowed to be static
? Stateless lambda objects are convertible to pointers to free functions having the same signature as their operator ()
.
Stephan T. Lavavej on p. 6 points out that conversion to a function pointer is just an operator FunctionPointer()
(cite). But I can't obtain a corresponding pointer to operator ()
as to non-member function. For functor struct F { void operator () () {} }
it seems to be impossible to convert &F::operator ()
to instance of type using P = void (*)();
.
Code:
struct L
{
static
void operator () () const {}
operator auto () const
{
return &L::operator ();
}
};
The error is
overloaded 'operator()' cannot be a static member function
but operator ()
is not overloaded.
Per standard 13.5/6,
An operator function shall either be a non-static member function or be a non-member function and have at least one parameter whose type is a class, a reference to a class, an enumeration, or a reference to an enumeration.
Additionally, in 13.5.4 it is stated that
operator() shall be a non-static member function with an arbitrary number of parameters. It can have default arguments. It implements the function call syntax postfix-expression ( expression-list opt ) where the postfix-expression evaluates to a class object and the possibly empty expression-list matches the parameter list of an operator() member function of the class. Thus, a call x(arg1,...) is interpreted as x.operator()(arg1, ...) for a class object x of type T
I would think that there's no technical reason to forbid this (but not being familiar with the de-facto cross-vendor C++ ABI (Itanium ABI), I can't promise anything).
There's however an evolutional issue about this at https://cplusplus.github.io/EWG/ewg-active.html#88 . It even has the [tiny] mark on it, making it a somewhat "trivial" feature under consideration.
I can't see any technical reason to forbid a static auto operator()( ... )
. But it's a special case, so it would complicate the standard to add support for it. And such complication is not necessary, because it's very easy to emulate:
struct L
{
static void func() {}
void operator()() const { func(); }
operator auto () const
{
return &L::func;
}
};
See Johannes' answer for some possibly useful extra info.
Like the others, I don't see a fundamental reason why it is not possible to have a static operator()
, for stateless functors or in general.
(EDIT 2020: Just found this proposal http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p1169r0.html)
(UPDATE 2021: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2021/p1169r1.html)
In some cases might conflict, according to other rules, with member/static overloading which is not allowed in C++ (again, not sure why).
struct A{
void f();
static int f(); // compile error
}
So even if it were allowed to have a static operator()
, should this be permitted?
struct A{
void operator()();
static int operator()(); // should be a compiler error???
}
Anyway, there is only one true reason to have a static operator()
that it is not purely a syntactic reason and it is that objects should be able to call static functions as if they were member functions.
struct A{
static int f():
}
...
A a;
a.f(); // calls A::f() !!!
Specifically, the user of the class A
doesn't need to know if a function is implemented as static or as a member.
It can later be upgraded to a member function from a generic point of view.
Leaving that important application to generic programming aside, there is a workaround the leads to a similar syntax that I saw in https://quuxplusone.github.io/blog/2018/03/19/customization-points-for-functions/, and that is to have a static member function called _
, a name that doesn't imply any meaning.
struct A{
static int _();
}
...
A::_(); // instead of the more desirable (?) A::() or A::operator()
a._(); // this invokes the static functon _
Instead of the more desirable A::()
or A::operator()
, (well are they desirable at all? I don't know; something like A()
would be really interesting but doens't even follow the syntax of a static function and can be confused with a constructor).
(As I said, the only feature I still miss, regarding this limitation you point out, is that a()
cannot automatically delegate to a static version of the operator()
, e.g. A::operator()
.)
In summary, your code could look like this:
struct L{
static void _() {}
auto operator()() const{
return L::_();
}
};
L ell;
ell(); // calls L::_() really.
Not sure what are willing to achieve still.
One can "CRTP" the idea https://godbolt.org/z/74vxsTYxd
#include<utility> // forward
template<class Self>
struct stateless_functor_facade{
template<class... Args>
constexpr decltype(auto) operator()(Args&&... args) const{
return Self::operator_paren(std::forward<Args>(args)...);
}
};
struct square : stateless_functor_facade<square>{
static auto operator_paren(double x){return x*x;}
};
int main(){
square s;
s(5);
}
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