Or why is the following impossible:
class Material
{
class Keys
{
...
}
Material.Keys Keys { get; set; } // Illegal
}
I don't see any possible ambiguity. When accessed by instance, return the property. When access statically, return the class. Or am I missing something?
I'm not asking for a "fix" (I know I could just name it differently, like MaterialKeys or the like), but more of a technical reason behind this limit.
Non-static nested classes are called inner classes. Nested classes that are declared static are called static nested classes. A nested class is a member of its enclosing class.
Which among the following is the correct advantage/disadvantage of nested classes? Explanation: The use of nested classes makes the code more streamed towards a single concept. This allows to group the most similar and related classes together and makes it even more efficient and readable.
As mentioned in the section Nested Classes, nested classes enable you to logically group classes that are only used in one place, increase the use of encapsulation, and create more readable and maintainable code.
A class that is defined within another class is called a nested class. An inner class, on the other hand, is a non-static type, a particular specimen of a nested class.
But imagine you had this:
class Material
{
class Keys
{
...
}
static Material.Keys Keys = new Keys();
}
Now both are at "static" scope. Now, can the compiler disambiguate in all cases? If not, then this can't be allowed.
I suppose it's possible that the disambiguation would work for static fields/properties/methods, and not for instance members. Or the other way around. If that were the case, would you want the language specification to allow an instance member to have the same name as an internal class, but disallow it for statics? That would just be confusing.
But then, having a member match the name of an internal class is pretty confusing anyway.
"Anything that's not ambiguous should be legal" is absolutely NOT a design principle of the C# language. The C# language is designed to be a "pit of quality" language; that is, the rules of the language should throw you into a pit full of clearly correct code, and you have to work to climb out of the pit to turn it into incorrect code. The idea that "whatever is not ambiguous should be legal" works in most cases directly against the concept of a "pit of quality" language.
Furthermore, your idea that I need to provide you a justification for not doing a feature is backwards. We don't ever need to provide justification for not doing a feature. Rather, proposed features must be justified by demonstrating that their benefits outweigh their enormous costs. Features are very expensive and we have a limited budget; we must only do the very best features to yield their benefits to our customers.
Your proposed feature enables the easy production of code that is brittle and confusing; it helps make C# into a "pit of despair" language instead of a "pit of quality" language. Features which add brittleness and confusion to the language must add an enormous benefit to compensate for those costs. What is in your opinion the enormous benefit that this feature adds to the language that justifies its costs?
If the answer is "there is no such benefit" then now you know why the language doesn't have that feature: because it makes the language worse, net.
If there is a benefit, I'm happy to consider its merits for hypothetical future versions of the language.
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