The code below will complain
try
{
session.Save(obj);
return true;
}
catch (Exception e)
{
throw e;
return false; // this will be flagged as unreachable code
}
whereas this will not:
try
{
session.Save(obj);
return true;
}
catch (Exception e)
{
return false;
throw e;
}
I dont get it...I thought my csc101 told me that return statements should always be the last statement in a function and that it exits the function and return control to the calling code. Why does this defy my professor's logic, and why does only one of these generate a warning?
It's not possible to both throw an exception and return a value from a single function call. Perhaps it does something like returning false if there's an error, but throwing an exception if the input is invalid.
If both catch and finally return, the receiving method will get the returned value from the finally block.
After throwing an exception, you do not need to return because throw returns for you. Throwing will bubble up the call stack to the next exception handler so returning is not required.
Exceptions are used to indicate that an error has occurred while running the program. Exception objects that describe an error are created and then thrown with the throw keyword.
return
will exit the method; throw
will also exit the method, assuming it is not inside the try
. It can only exit once!
So regardless of the order - the first of the throw
/ return
effectively end the method.
As more general feedback, though: if the intent is to return false upon failure, all you need is:
try
{
session.Save(obj);
return true;
}
catch
{
return false;
}
Personally, I would say that this is bad code - it hides the actual problem from the caller, making it very hard to debug. It tells us nothing of why it failed. I would say that the better approach is simply to let the exception bubble. In that case, there is no point returning true
, because we would never return false
- and there is no point catching an exception just to re-throw it. So the entire method becomes:
session.Save(obj);
(nothing else required whatsoever)
If your question is "why does only one of these generate a warning": a fair question, but the compiler isn't required to spot either of them for you. Perhaps it should spot it. I suspect that gmcs
would spot this and warn about it - the compiler in mono is far more willing to point out stupidity.
Edit: as expected, [g]mcs outputs:
Program.cs(15,13): warning CS0162: Unreachable code detected
Program.cs(28,13): warning CS0162: Unreachable code detected
for the code below - so it does indeed report both uses as warnings:
class Program
{
static void Main() { }
static void DoSomething() { }
bool ReturnFirst()
{
try
{
DoSomething();
return true;
}
catch
{
return false;
throw; // line 15
}
}
bool ThrowFirst()
{
try
{
DoSomething();
return true;
}
catch
{
throw;
return false; // line 28
}
}
}
You are wrong: both your examples raise the Dead code compiler error because both throw
and return
mark the exit point of a method and no further code is allowed beyond that point.
However, whether the compiler allows it or not, the code below either the throw
or the return
is still dead and will never get a chance to execute.
(NOTE: this question was initially tagged as Java and my first sentence pertains to Java compiler semantics)
Because any code after the return statement within a code block will be unreachable.
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