I'm curious as to why I see people write log4net logging code like the following:
if (_logger.IsDebugEnabled)
{
_logger.Debug("Some debug text");
}
I've gone through the disassembly for log4net, and calling Debug makes another call to the same code to see if it's enabled before actually logging, so the IsDebugEnabled call is unnecessary and actually is duplicated code.
Is there a reason people do this? Maybe an old pattern that used to be necessary in older versions but isn't anymore? Or could there be a legitimate reason for it? Or maybe people just don't know that they don't need to do it?
This same behavior is there for the other levels (Info, Error, Warn, Finest, etc.) as well.
It's useful when the String your passing to logger. debug(...) takes time to evaluate, in that case you can skip this evaluation if debug is not enabled. IMO this makes the code a lot less readable so it should only be used when there's a significant performance improvement.
log4net is a tool to help the programmer output log statements to a variety of output targets. In case of problems with an application, it is helpful to enable logging so that the problem can be located. With log4net it is possible to enable logging at runtime without modifying the application binary.
log4j is a popular logging package written in Java. log4j has been ported to the C, C++, C#, Perl, Python, Ruby, and Eiffel languages.
This pattern is used purely for performance reasons, specifically when logging to a certain logging level will be skipped because the logging level is not currently enabled. It is a lot cheaper to check the boolean IsDebugEnabled
flag and skip the method call than it is to call the Debug
method with arguments and the method to return without logging.
If you were to call the Debug
method and pass in a message containing something that was costly to create, you could skip the creation of the message altogether by first checking the enabled flag.
All that being said, unless you are making log messages that are very expensive to make (eg. something like a stack trace) or you are logging in a tight loop, it is unlikely that it will be a bottleneck for your code.
The message could be expensive to build. Wrapping it in the if
statement ensures it is only created when necessary.
Another pattern that addresses this issue is:
_logger.Debug(() => "Some expensive text");
I don't know if log4net supports anything like that, though.
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