Edit: My question isn't getting the main answer that I was looking for. I wasn't clear. I would really like to know two things:
Dispose()
cause memory leaks?I was under the impression that memory leaks could occur if Dispose()
isn't called on IDisposable
objects.
Per the discussion on this thread, my perception was incorrect; a memory leak will NOT occur if Dispose()
isn't called.
Why ever bother calling Dispose()
then? Is it just to free the resource immediately, instead of sometime later? What's the worst thing that can happen if you have a large program and never call Dispose()
on any of your IDisposable
objects?
Although garbage collection prevents many types of memory leaks, it doesn't prevent all of them. In automatic reference counting systems, such as Perl or Objective-C, memory is leaked whenever there are cyclical references, since the reference count is never decremented to zero.
By default, the garbage collector automatically calls an object's finalizer before reclaiming its memory. However, if the Dispose method has been called, it is typically unnecessary for the garbage collector to call the disposed object's finalizer.
In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in a way that memory which is no longer needed is not released. A memory leak may also happen when an object is stored in memory but cannot be accessed by the running code.
Use reference objects to avoid memory leaks ref package, you can work with the garbage collector in your program. This allows you to avoid directly referencing objects and use special reference objects that the garbage collector easily clears. The special subclasses allow you to refer to objects indirectly.
Dispose
is used to release non-managed resources. This could mean memory, if a class allocated non-managed memory, but it is more often native objects and resources like open files and database connections.
You often need to call Dispose on a class that itself doesn't have any non-managed resources, but it does contain another class that is disposable and may have non-managed resources.
It's also sometimes useful for developers to implement dispose to ensure deterministic finalization--guaranteeing the order in which resources are freed.
Also note that classes that implement dispose often also have a finalizer to release resourcdes if Dispose
is not called. Objects with a finalizer have a different life-cycle than classes without one. When they are ready for GC, the GC will see that they have a finalizer and instead of immediately collecting the object when the GC is ready to, it puts it into the finalization queue. This means that the object lives for one extra GC iteration. When you call dispose, the implementation usually (but is not required to) calls GC.SuppressFinalize()
which means the finalizer no longer needs to be called.
If a class implements IDisposable
, you should always call Dispose()
.
Not calling Dispose will not ever (*see note 2 on wrong implementation) cause traditional "memory leak" (memory is never freed till end of the process).
The "only" thing that will happen in relation to memory is it will be freed in non-deterministic moment in the future.
One interesting case of non Dispose
objects is when very small managed objects hold large amounts of unmanaged memory (i.e. allocated with some flavor of Win32 memory management functions i.e. HeapAlloc ). In this case managed memory manager may not be able to detect memory pressure properly to trigger Gen2 GC and (especially in case of x86 - 32bit process) it may prematurely fail to allocate managed memory for your process. The other issue in this case is fragmentation of address space by "waiting for GC to be de-allocated" (again mostly in x86 case) - when smaller chunks of native memory are allocated with some relatively large space between them preventing allocation of large blocks needed for managed memory management.
Notes:
IDisposable
object managing memory. While it is true that there are no "true memory leaks" caused by such practice most people will consider growing memory usage as memory leak (similar to storing large amount of objects in static list/dictionary for lifetime of an application). IDisposable
pattern. In this case it is possible to really leak native memory (irrespective of calling Dispose
). IDisposable
don't managed memory at all. For most practical C# programs native resources managed by such objects are handles for system resources like files, bitmaps, fonts, synchronization objects or COM native objects. Not disposing them in timely manner will cause other issues.Dispose all objects properly. There is no excuse not to.
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