Possible Duplicates:
Why does .NET use int instead of uint in certain classes?
Why is Array.Length an int, and not an uint
I've always wonder why .Count
isn't an unsigned integer instead of a signed one?
For example, take ListView.SelectedItems.Count
. The number of elements can't be less then 0, so why is it a signed int?
If I try to test if there are elements selected, I would like to test
if (ListView.SelectedItems.Count == 0) {}
but because it's a signed integer, I have to test
if (ListView.SelectedItems.Count <= 0) {}
or is there any case when .Count
could be < 0 ?
Unsigned integer is not CLS-compliant (Common Language Specification)
For more info on CLS compliant code, see this link:
http://msdn.microsoft.com/en-us/library/bhc3fa7f.aspx
Mabye because the uint data type is not part of the CLS (common language specification) as not all .Net languages support it.
Here is very similar thread about arrays:
Why is Array.Length an int, and not an uint
Let’s look at this from a practical angle.
For better or worse, signed int
s are the normal sort of int
s in use in .NET. It was also normal to use signed int
s in C and C++. So, most variables are declared to be int
rather than unsigned int
unless there is a good reason otherwise.
Converting between an unsigned int
and a signed int
has issues and is not always safe.
On a 32 bit system it is not possible for a collection to have anywhere close to 2^^32 items in it, so a signed int
is big enough in all cases.
On a 64 bit system, an unsigned int
does not gain you much, in most cases a signed int
is still big enough, otherwise you need to use a 64 bit int
. (I expect that none of the standard collection will cope well with anywhere near 2^^31 items on a 64 system!)
Therefore given that using an unsigned int
has no clear advantage, why would you use an unsigned int
?
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