I am trying to animate a button from outside the visible bounds of my UIViewController
to the center of it. I have a constraint setup in my storyboard called myButtonLeading
which I remove as part of my animation, and then I want to add a new constraint called newCenterConstraint
.
@IBAction func updateDidTouch(_ sender: Any) {
UIView.animate(withDuration: 0.5, delay: 0, options: UIViewAnimationOptions.curveEaseInOut, animations: {
let newCenterConstraint = NSLayoutConstraint(item: self.myButton, attribute: .centerX, relatedBy: .equal, toItem: view, attribute: .centerX, multiplier: 1.0, constant: 0.0)
self.myButton.removeConstraint(self.myButtonLeading)
self.myButton.addConstraint(newCenterConstraint)
self.view.layoutIfNeeded()
}, completion: nil)
}
The code I have right now is giving me the following error message regarding my reference to toItem: view
.
Implicit use of 'self' in closure; use 'self.' to make capture semantics explicit
But when I used self.view
my app crashes with an error message saying:
Unable to install constraint on view. Does the constraint reference something from outside the subtree of the view? That's illegal.
Where am I going wrong here in adding the new centerX constraint?
The error is very clear. You are adding a constraint referencing self.view
to a subview of self.view
.
To fix this replace this line:
self.myButton.addConstraint(newCenterConstraint)
With:
self.view.addConstraint(newCenterConstraint)
A better approach though, as suggested by Lou Franco, is to instead of animating the addition of a new constraint, changing the constant of the center x constraint and animating the layoutIfNeeded
function. (For this you’d have to connect an outlet for the center x constraint.)
It would look like this:
UIView.animate(withDuration: 0.5, delay: 0, options: UIViewAnimationOptions.curveEaseInOut, animations: {
self.centerConstraint.constant = 0
self.view.layoutIfNeeded()
}, completion: nil)
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