I am trying to get my feet into C, and wrote this program that displays a kb of my RAM in a random location. Here is the code, and it works fine:
#include <stdio.h>
int main(){
char *mem;
for(int i =0; i < 1024; i++){
mem++;
printf("%c", *mem);
}
return 0;
}
After that, I did the following change in my code, and I get segfaults every time I run my program:
#include <stdio.h>
// Just added this signature
int main(int argc, char *argv[]){
char *mem;
for(int i =0; i < 1024; i++){
mem++;
printf("%c", *mem);
}
return 0;
}
My spider senses tell me that the segfaults I get are random, and should also be caused in the first example, but running the different programs again and again makes it look like predictable behaviour.
$ gcc -v
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/include/c++/4.2.1
Apple LLVM version 7.3.0 (clang-703.0.31)
Target: x86_64-apple-darwin15.6.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
Both your snippets invoke undefined behavior as you try to
mem++;, with no allocation)*mem )with the current version.
Remember, pointers do not magically inherit (or acquire) memory, you need to make a pointer point to something valid, in general.
The value of mem is undefined (not initialized), but not random. If before main is called, other C runtime functions, are called, then the slot of stack used by mem may have a valid pointer within it. Adding parameters to main changes which slot is used and changes behaviour. This can mean the code doesn't crash, although it is not correct.
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