I see on the Android SDK pages, it mentions some screen resolutions to expect on Android platforms:
Small screen
QVGA (240x320), 2.6"-3.0" diagonal
Normal screen
WQVGA (240x400), 3.2"-3.5" diagonal
FWQVGA (240x432), 3.5"-3.8" diagonal
HVGA (320x480), 3.0"-3.5" diagonal
WVGA (480x800), 3.3"-4.0" diagonal
FWVGA (480x854), 3.5"-4.0" diagonal
Large screen
WVGA (480x800), 4.8"-5.5" diagonal
FWVGA (480x854), 5.0"-5.8" diagonal
Obviously, testing an app you want to sell on all these resolutions is going to be a pain. Is there any data on what percent of android phones being used use the above resolutions? My hope is that there's only really 3 or so popular resolutions...
large screens are at least 640dp x 480dp. normal screens are at least 470dp x 320dp. small screens are at least 426dp x 320dp.
According to the Worldwide Screen Resolution Stats (Sept 2021 – Sept 2022), the most common screen resolutions across mobile, desktop, and tablet are: 1920×1080 (9.94%) 1366×768 (6.22%) 360×640 (5.88%)
Based on Internet web traffic from a global perspective, 720 x 1280 pixel smartphones are the most popular. As you can see, these numbers vary based on location. However, it's still valuable information. It's always important to know which types of devices are the most popular when it comes to the mobile app industry.
The most common screen sizes are 320x480 (G1, Hero), 480x800 (Nexus One and Desire) and 480x854 (Droid) which is nearly the same. If you're going with a 4th resolution, it'd have to be the 240x320 for things like the Tattoo.
That said, for many applications, different screen resolutions simply don't matter. As long as you code using density independent pixels, layout-weights and the like, normally everything will just resize itself automatically. If you're doing something with graphics, yes, it's more of a pain since you might need to have different size image files. That said, Android will still automatically auto-scale many things. Have you read Supporting Multiple Screens? It's a useful link from the Android Developers' site giving some best practices on how to handle it all.
Here is an up-to-date percentage breakdown of screen sizes and densities http://developer.android.com/resources/dashboard/screens.html. It might be useful for you.
| | ldpi | mdpi | tvdpi | hdpi | xhdpi | xxhdpi | Total |
| ------ | ---- | ---- | ----- | ----- | ----- | ------ | ----- |
| Small | 0.4% | | | | 0.1% | 0.1% | 0.6% |
| Normal | | 0.9% | 0.3% | 24.0% | 37.7% | 23.6% | 86.5% |
| Large | | 2.4% | 1.9% | 0.6% | 1.6% | 1.7% | 8.2% |
| Xlarge | | 3.1% | | 1.3% | 0.6% | | 5.0% |
| Total | 0.4% | 6.4% | 2.2% | 25.9% | 40.0% | 25.4% | |
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With