Recently I updated my Xcode to 11.3.1. But while working with SceneKit
, I found that I can't create a particle system file.
How can I create a particle system in a file now?
In Xcode 13 / 12 / 11 you have no preconfigured .scnp
particle system files anymore. Instead, you can use a Particle System
object coming from a Xcode Library (with the same settings in Attributes Inspector as they were in Xcode 10).
If you manually placed a Particle System
from library into SceneKit's Scene graph
you can then retrieve it and setup programmatically. Let's see how it looks like:
let particlesNode = sceneView.scene?.rootNode.childNode(withName: "particles",
recursively: true)
particlesNode?.particleSystems?.first?.isAffectedByGravity = true
particlesNode?.particleSystems?.first?.acceleration.z = 5.0
Or you can easily create a Particle System from scratch using just code:
let particleSystem = SCNParticleSystem()
particleSystem.birthRate = 1000
particleSystem.particleSize = 1.45
particleSystem.particleLifeSpan = 2
particleSystem.particleColor = .yellow
let particlesNode = SCNNode()
particlesNode.addParticleSystem(particleSystem)
sceneView.scene!.rootNode.addChildNode(particlesNode)
.scnz
file containing Particle System.scn
file in Project Navigator (left pane) and choose File – Export....scnz
Or you can create .scnp
file by renaming .scn
– the same way @ycao proposed.
Particle System moved to Scene Kit Scene File as a library object:
While creating a new file, select SceneKit SceneFile
. Edit the suffix to .scnp
, and everything is OK.
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