Couldn't find a clear and informative explanation for this.
@OrkhanAlizade create a ViewController , put your code into the ViewControllers viewDidAppear method, and in your AppDelegate , set that ViewController as the windows rootViewController (and also don't forget to create the window itself). @DánielNagy it works! Thank you!
Code to display Alert Box with OK and Cancel Buttons, let alertController = UIAlertController(title: "Alert title", message: "Message to display", preferredStyle: . alert) // Create OK button.
An object that displays an alert message to the user.
storyboard and add two buttons on View controller Scene. These buttons are used to display two types of alert i.e single button and two button alert. Select Cocoa Touch Class from Source and click Next. This class will handle all Custom Alert logic and user actions.
After searching a while on a subject I didn't find a clear explanation , even in it's class reference UIAlertController Reference
It is ok, but not clear enough for me.
So after collecting some peaces I decided to make my own explanation (Hope it helps)
So here it goes:
UIAlertView
is deprecated as pointed out : UIAlertView in Swift UIAlertController
should be used in iOS8+ so to create one first we need to instantiate it, the Constructor(init) gets 3 parameters: 2.1 title:String -> big-bold text to display on the top of alert's dialog box
2.2 message:String -> smaller text (pretty much explains it's self)
2.3 prefferedStyle:UIAlertControllerStyle
-> define the dialog box style, in most cases: UIAlertControllerStyle.Alert
Now to actually show it to the user, we can use showViewController
or presentViewController
and pass our alert as parameter
To add some interaction with a user we can use:
4.1 UIAlertController.addAction
to create buttons
4.2 UIAlertController.addTextField
to create text fields
Edit note: code examples below, updated for swift 3 syntax
Example 1: Simple Dialog
@IBAction func alert1(sender: UIButton) { //simple alert dialog let alert=UIAlertController(title: "Alert 1", message: "One has won", preferredStyle: UIAlertControllerStyle.alert); //show it show(alert, sender: self); }
Example 2: Dialog with one input textField & two buttons
@IBAction func alert2(sender: UIButton) { //Dialog with one input textField & two buttons let alert=UIAlertController(title: "Alert 2", message: "Two will win too", preferredStyle: UIAlertControllerStyle.alert); //default input textField (no configuration...) alert.addTextField(configurationHandler: nil); //no event handler (just close dialog box) alert.addAction(UIAlertAction(title: "No", style: UIAlertActionStyle.cancel, handler: nil)); //event handler with closure alert.addAction(UIAlertAction(title: "Yes", style: UIAlertActionStyle.default, handler: {(action:UIAlertAction) in let fields = alert.textFields!; print("Yes we can: "+fields[0].text!); })); present(alert, animated: true, completion: nil); }
Example 3: One customized input textField & one button
@IBAction func alert3(sender: UIButton) { // one input & one button let alert=UIAlertController(title: "Alert 3", message: "Three will set me free", preferredStyle: UIAlertControllerStyle.alert); //configured input textField var field:UITextField?;// operator ? because it's been initialized later alert.addTextField(configurationHandler:{(input:UITextField)in input.placeholder="I am displayed, when there is no value ;-)"; input.clearButtonMode=UITextFieldViewMode.whileEditing; field=input;//assign to outside variable(for later reference) }); //alert3 yesHandler -> defined in the same scope with alert, and passed as event handler later func yesHandler(actionTarget: UIAlertAction){ print("YES -> !!"); //print text from 'field' which refer to relevant input now print(field!.text!);//operator ! because it's Optional here } //event handler with predefined function alert.addAction(UIAlertAction(title: "Yes", style: UIAlertActionStyle.default, handler: yesHandler)); present(alert, animated: true, completion: nil); }
Hope It helps, and good luck ;-)
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With