I thought this was on the way, anybody know how to enable it?
Seems that I can't get a GLES2.0
context inside the emulator either, but maybe that's just me. IllegalArgumentException:
No configs match from the egl.
However, the GLES20 API Demo
included seems to run.
Anyways, even so, none of it seems accelerated or fast then old emulators. Nice update though.
Hardware acceleration is enabled by default if your Target API level is >=14, but can also be explicitly enabled. If your application uses only standard views and Drawable s, turning it on globally should not cause any adverse drawing effects.
In Android SDK Tools R15 you can enable GPU emulation in 4.0.3 Image.
You need to create a new emulator virtual device and set GPU emulation to true in Hardware properties.
The emulator in ICS doesn't include hardware acceleration.
(The bug to provide that is still open: http://code.google.com/p/android/issues/detail?id=6816)
That said, it does allow hardware acceleration for apps when they're running on a phone. (This feature was actually introduced in Honeycomb for tablets.)
The Android SDK Add hw.gpu.enabled hardware property on August 26, 2011's commit. "the emulator can (sort of) do emulation but you need a system image that supports it. We haven't released any yet. If it was ready we would have announced it." said with Xavier Ducrohet On Oct 20, 2011. Ice cream sandwich gpu emulation issue. As of now, I can't find a system image supports it.
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