IN Siwft 3, I could not find CGRectGetMidX and Y which I used to calclate position of nodes. Also I could not find CGPointMake. IN this case, how am I able to set nodes in the center of SKScene?
Thanks!
Update: I created a node and specified the position of it, by writing this way;
let node = SKSpriteNode()
node.position = CGPoint(x:self.frame.size.width/2, y:self.frame.size.height/2)
node.size = CGSize(width: 100, height: 100)
node.color = SKColor.red
self.addChild(node)
Why is it somewhere else like different place from the specified location? I firstly thought there was a change in Swift3 and the depresciation of CGPointMake caused this problem, but it does not seem like it is the cause. In this case, is the use of CGRect better? It is very helpful if you could write code that fixs this position issue. Again, thank you for your help.
In Swift you shouldn't use those old style notations. Just use the constructors and properties:
let point = CGPoint(x: 1, y: 2)
let rect = CGRect(x: 1, y: 2, width: 3, height: 4)
let mx = rect.midX
C global functions like CGRectGetMidX
/Y
, CGPointMake
, etc. shouldn't be used in Swift (they're deprecated in Swift 2.2, removed in Swift 3).
Swift imports CGRect
and CGPoint
as native types, with initializers, instance methods, etc. They're much more natural to use, and they don't pollute the global name space as the C functions once did.
let point = CGPoint(x: 0, y: 0) //replacement of CGPointMake
let rect = CGRect(x: 0, y: 0, width: 5, height: 5) //replacement of CGRectMake
let midX = rect.midX //replacement of CGRectGetMidX
let midY = rect.midY //replacement of CGRectGetMidY
Their respect API reference is linked above. You might also find the CoreGraphics API reference handy too.
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