First off, apologies for the confusing title.
What I am trying to achieve is the following: Suppose I have some function foo
which takes a function and an integer as input. e.g.
int foo(int(*func)(), int i) {
int n = func() + i;
return n;
}
Now, I'd like to wrap this function in a python extension module. So I start writing my interface:
#include <Python.h>
extern "C" {
static PyObject* foo(PyObject* self, PyObject* args);
}
static PyMethodDef myMethods[] = {
{"foo", foo, METH_VARARGS, "Runs foo"},
{NULL, NULL, 0, NULL}
}
// Define the module
static struct PyModuleDef myModule = {
PyModuleDef_HEAD_INIT,
"myModule",
"A Module",
-1,
myMethods
};
// Initialize the module
PyMODINIT_FUNC PyInit_BSPy(void) {
return PyModule_Create(&myModule);
}
//Include the function
static PyObject* foo(PyObject* self, PyObject* args){
// Declare variable/function pointer
int(*bar)(void);
unsigned int n;
// Parse the input tuple
if (!PyArg_ParseTuple(args, ..., &bar, &n)) {
return NULL;
}
}
Now, when it comes time to parse the input tuple, I get confused, as I'm not really sure how to parse it. The idea is rather simple: I need to be able to call foo(bar(), n)
in python. But I could use some help on how to realize this.
First off, when you have a Python "extension method", implemented in C, and that function receives a Python callable as an argument, here is how you receive the argument, and how you call the callable:
/* this code uses only C features */
static PyObject *
foo(PyObject *self, PyObject *args)
{
PyObject *cb;
// Receive a single argument which can be any Python object
// note: the object's reference count is NOT increased (but it's pinned by
// the argument tuple).
if (!PyArg_ParseTuple(args, "O", &cb)) {
return 0;
}
// determine whether the object is in fact callable
if (!PyCallable_Check(cb)) {
PyErr_SetString(PyExc_TypeError, "foo: a callable is required");
return 0;
}
// call it (no arguments supplied)
// there are a whole bunch of other PyObject_Call* functions for when you want
// to supply arguments
PyObject *rv = PyObject_CallObject(cb, 0);
// if calling it returned 0, must return 0 to propagate the exception
if (!rv) return 0;
// otherwise, discard the object returned and return None
Py_CLEAR(rv);
Py_RETURN_NONE;
}
The problem with using logic like this to wrap bsp_init
is that the pointer to the Python callable is a data pointer. If you passed that pointer directly to bsp_init
, bsp_init
would attempt to invoke data as machine code and it would crash. If bsp_init
passed through a data pointer to the function that it calls, you could work around this with a "glue" procedure:
/* this code also uses only C features */
struct bsp_init_glue_args {
PyObject *cb;
PyObject *rv;
};
static void
bsp_init_glue(void *data)
{
struct bsp_init_glue_args *args = data;
args->rv = PyObject_CallObject(args->cb, 0);
}
static PyObject *
foo(PyObject *self, PyObject *args)
{
bsp_init_glue_args ba;
if (!PyArg_ParseTuple(args, "O", &ba.cb)) {
return 0;
}
if (!PyCallable_Check(ba.cb)) {
PyErr_SetString(PyExc_TypeError, "foo: a callable is required");
return 0;
}
bsp_init(bsp_init_glue, (void *)&ba, ...);
if (ba->rv == 0) return 0;
Py_CLEAR(ba->rv);
Py_RETURN_NONE;
}
Unfortunately, bsp_init
does not have this signature, so you cannot do this. But the alternative interface BSPLib::Classic::Init
takes a std::function<void()>
, which is an object-oriented wrapper around the pattern above, so you can do this instead:
/* this code requires C++11 */
static PyObject *
foo(PyObject *self, PyObject *args)
{
PyObject *cb;
PyObject *rv = 0;
if (!PyArg_ParseTuple(args, "O", &cb)) {
return 0;
}
if (!PyCallable_Check(cb)) {
PyErr_SetString(PyExc_TypeError, "foo: a callable is required");
return 0;
}
std::function<void()> closure = [&]() {
rv = PyObject_CallObject(cb, 0);
};
BSPLib::Classic::Init(closure, ...);
if (rv == 0) return 0;
Py_CLEAR(rv);
Py_RETURN_NONE;
}
The magic here is all in the [&]() { ... }
notation, which is syntactic sugar for defining and creating an instance of a local class that "captures" the variables cb
and rv
so that the code inside the curly braces, which will be compiled as a separate function, can communicate with foo
proper. This is a C++11 feature called "lambdas", which is a jargon term going all the way back to the earliest days of theoretical CS and immortalized by Lisp. Here is a tutorial, but I am not sure how good it is because I already know the concept inside and out.
It is not possible to do this in plain C, but it isn't possible to call BSPLib::Classic::Init
from plain C either (because you can't define a std::function
object at all in plain C ... well, not without reverse engineering the C++ standard library and ABI, anyway) so that's okay.
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