Browser reads and runs a JavaScript file, the synchronous tasks written in the file immediately become in-mid-execution task, setTimeout callbacks become macrotasks, and promise callbacks become microtasks. Everything is good.
I thought I mastered the JavaScript Event Loop until I met requestAnimationFrame
.
@T.J. Crowder provided me with the following code snippet.
const messages = [];
setTimeout(() => {
// Schedule a microtask
Promise.resolve().then(() => {
log("microtask");
});
// Schedule animation frame callback
requestAnimationFrame(() => {
log("requestAnimationFrame");
});
// Schedule a macrotask
setTimeout(() => {
log("macrotask");
}, 0);
// Schedule a callback to dump the messages
setTimeout(() => {
messages.forEach(msg => {
console.log(msg);
});
}, 200);
// Busy-wait for a 10th of a second; the browser will be eager to repaint when this task completes
const stop = Date.now() + 100;
while (Date.now() < stop) {
}
}, 100);
function log(msg) {
messages.push(Date.now() + ": " + msg);
}
The spec doesn't say whether that can happen between the completion of a macrotask and the processing of its scheduled microtasks, or only between macrotasks. So presumably that can vary browser to browser.
But in both Chrome and Firefox, microtasks are always executed before requestAnimationFrame
callbacks. My questions below are based on this observation.
**Q1: **
Even though the browser has no repaint work, will the requestAnimationFrame's callback be executed at the refresh rate (default 60 per second)?
**Q2: **
Below is from https://developers.google.com/web/fundamentals/performance/rendering/debounce-your-input-handlers
The only way to guarantee that your JavaScript will run at the start of a frame is to use
requestAnimationFrame
.
Too heavy in-mid-execution task will lag the browser, cause the frame interval exceed 16.66ms, block frames from completing.
Does the word 'guarantee' mean that the microtasks will be in-mid-execution immediately the current JS stack becomes empty, hence block the current frame from completing (if the microtask is also too heavy)?
requestAnimationFrame() is 1 shot. You should call this method whenever you're ready to update your animation onscreen. This will request that your animation function be called before the browser performs the next repaint.
The requestAnimationFrame() method tells the browser to run a callback function right before the next repaint happens. It's particularly useful when using JavaScript for animations and repeating UI updates.
requestAnimationFrame produces higher quality animation completely eliminating flicker and shear that can happen when using setTimeout or setInterval , and reduce or completely remove frame skips.
The time stamp is: current time for when requestAnimationFrame starts to fire callbacks.
It's basically its own thing. When the browser is about to repaint the page, which it does typically 60 times/second if not blocked by a running task, it will call all queued requestAnimationFrame
callbacks just before doing so, and then do the repaint.
The spec doesn't say whether that can happen between the completion of a task (macrotask) and the processing of its scheduled microtasks, or only between (macro)tasks. So presumably that can vary browser to browser.
The old spec (now obsolete and superceded) described it in (macro)task terms, suggesting it would be between (macro)tasks, but things may have moved on from there.
The spec now says when this happens in the Event Loop Processing Model section. The shortened version with a lot of detail removed is:
requestAnimationFrame
callbacksLet's do a test:
const messages = [];
setTimeout(() => {
// Schedule a microtask
Promise.resolve().then(() => {
log("microtask");
});
// Schedule animation frame callback
requestAnimationFrame(() => {
log("requestAnimationFrame");
});
// Schedule a (macro)task
setTimeout(() => {
log("(macro)task");
}, 0);
// Schedule a callback to dump the messages
setTimeout(() => {
messages.forEach(msg => {
console.log(msg);
});
}, 200);
// Busy-wait for a 10th of a second; the browser will be eager to repaint when this task completes
const stop = Date.now() + 100;
while (Date.now() < stop) {
}
}, 100);
function log(msg) {
messages.push(Date.now() + ": " + msg);
}
Sure enough, the results vary by browser:
(I reliably get the same results in repeated tests on those browsers. I don't have Edge handy...)
Now Chrome (and so presumably Chromium, Brave, and the new Edge), Firefox, iOS Safari, and Legacy Edge all do the same thing, which matches the spec: microtask, requestAnimationFrame, (macro)task.
Here's a version with the busy-wait up front, instead of at the end, in case it changes something:
const messages = [];
setTimeout(() => {
// Busy-wait for a 10th of a second; the browser will be eager to repaint when this task completes
const stop = Date.now() + 100;
while (Date.now() < stop) {
}
// Schedule a microtask
Promise.resolve().then(() => {
log("microtask");
});
// Schedule animation frame callback
requestAnimationFrame(() => {
log("requestAnimationFrame");
});
// Schedule a (macro)task
setTimeout(() => {
log("(macro)task");
}, 0);
// Schedule a callback to dump the messages
setTimeout(() => {
messages.forEach(msg => {
console.log(msg);
});
}, 200);
}, 100);
function log(msg) {
messages.push(Date.now() + ": " + msg);
}
I reliably get microtask, requestAnimationFrame, (macro)task on both Chrome and Firefox with that change. I get the same results now as with the earlier snippet.
**Q1: **
Even though the browser has no repaint work, the
requestAnimationFrame
's callback will be excuted at the refresh rate (default 60 per second).
Provided nothing is blocking.
**Q2: **
That sentence means exactly, and only, what it says: Your callback will be called (along with any requestAnimationFrame
callbacks that are queued up) immediately prior to drawing a frame. It doesn't mean that a frame is necessarily drawn every 60th of a second — because the thread may be busy doing other things.
Those callbacks will not interrupt other tasks. Again: If other tasks have the main UI thread busy, it's busy, and the framerate suffers.
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