Using IList instead of List makes writing unit tests significantly easier. It allows you to use a 'Mocking' library to pass and return data. The other general reason for using interfaces is to expose the minimum amount of knowledge necessary to the user of an object.
Results. IList<T> uses 40 Bytes more than List<T> .
Generally best practice is to accept parameters of the most generic type and to return the most specific. However, conventionally programmers tend to not want to tie themselves to the List implementation and normally return the IList interface.
If we want some more functionality like Add or remove element, then it is better to go with ICollection because we cannot achieve that with IEnumerable. ICollection extends IEnumerable. It supports non-index based operations like - Add item in Collection, remove, check contained item etc.
There are two rules I follow:
So when writing a function or method that takes a collection, write it not to take a List, but an IList<T>, an ICollection<T>, or IEnumerable<T>. The generic interfaces will still work even for heterogenous lists because System.Object can be a T too. Doing this will save you headache if you decide to use a Stack or some other data structure further down the road. If all you need to do in the function is foreach through it, IEnumerable<T> is really all you should be asking for.
On the other hand, when returning an object out of a function, you want to give the user the richest possible set of operations without them having to cast around. So in that case, if it's a List<T> internally, return a copy as a List<T>.
Microsoft guidelines as checked by FxCop discourage use of List<T> in public APIs - prefer IList<T>.
Incidentally, I now almost always declare one-dimensional arrays as IList<T>, which means I can consistently use the IList<T>.Count property rather than Array.Length. For example:
public interface IMyApi
{
IList<int> GetReadOnlyValues();
}
public class MyApiImplementation : IMyApi
{
public IList<int> GetReadOnlyValues()
{
List<int> myList = new List<int>();
... populate list
return myList.AsReadOnly();
}
}
public class MyMockApiImplementationForUnitTests : IMyApi
{
public IList<int> GetReadOnlyValues()
{
IList<int> testValues = new int[] { 1, 2, 3 };
return testValues;
}
}
IEnumerable
You should try and use the least specific type that suits your purpose.IEnumerable
is less specific than IList
.
You use IEnumerable
when you want to loop through the items in a collection.
IListIList
implements IEnumerable
.
You should use IList
when you need access by index to your collection, add and delete elements, etc...
ListList
implements IList
.
There's an important thing that people always seem to overlook:
You can pass a plain array to something which accepts an IList<T>
parameter, and then you can call IList.Add()
and will receive a runtime exception:
Unhandled Exception: System.NotSupportedException: Collection was of a fixed size.
For example, consider the following code:
private void test(IList<int> list)
{
list.Add(1);
}
If you call that as follows, you will get a runtime exception:
int[] array = new int[0];
test(array);
This happens because using plain arrays with IList<T>
violates the Liskov substitution principle.
For this reason, if you are calling IList<T>.Add()
you may want to consider requiring a List<T>
instead of an IList<T>
.
I would agree with Lee's advice for taking parameters, but not returning.
If you specify your methods to return an interface that means you are free to change the exact implementation later on without the consuming method ever knowing. I thought I'd never need to change from a List<T> but had to later change to use a custom list library for the extra functionality it provided. Because I'd only returned an IList<T> none of the people that used the library had to change their code.
Of course that only need apply to methods that are externally visible (i.e. public methods). I personally use interfaces even in internal code, but as you are able to change all the code yourself if you make breaking changes it's not strictly necessary.
It's always best to use the lowest base type possible. This gives the implementer of your interface, or consumer of your method, the opportunity to use whatever they like behind the scenes.
For collections you should aim to use IEnumerable where possible. This gives the most flexibility but is not always suited.
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