A datacontract is a formal agreement between a client and service that abstractly describes the data to be exchanged. In WCF, the most common way of serialization is to make the type with the datacontract attribute and each member as datamember. Creating a basic DataContract and DataMember.
Data Member are the fields or properties of your Data Contract class. You must specify [DataMember] attribute on the property or the field of your Data Contract class to identify it as a Data Member. DataContractSerializer will serialize only those members, which are annotated by [DataMemeber] attribute.
DataMember attribute is not mandatory to add to serialize data. When DataMember attribute is not added, old XMLSerializer serializes the data. Adding a DataMember provides useful properties like order, name, isrequired which cannot be used otherwise.
It is used to get or set the name for DataContract attribute of this type. It is used to get or set the order of serialization and deserialization of a member. It instructs the serialization engine that member must be present while reading or deserializing. It gets or sets the DataMember name.
Since a lot of programmers were overwhelmed with the [DataContract]
and [DataMember]
attributes, with .NET 3.5 SP1, Microsoft made the data contract serializer handle all classes - even without any of those attributes - much like the old XML serializer.
So as of .NET 3.5 SP1, you don't have to add data contract or data member attributes anymore - if you don't then the data contract serializer will serialize all public properties on your class, just like the XML serializer would.
HOWEVER: by not adding those attributes, you lose a lot of useful capabilities:
[DataContract]
, you cannot define an XML namespace for your data to live in[DataMember]
, you cannot serialize non-public properties or fields[DataMember]
, you cannot define an order of serialization (Order=
) and the DCS will serialize all properties alphabetically[DataMember]
, you cannot define a different name for your property (Name=
)[DataMember]
, you cannot define things like IsRequired=
or other useful attributes[DataMember]
, you cannot leave out certain public properties - all public properties will be serialized by the DCSSo for a "quick'n'dirty" solution, leaving away the [DataContract]
and [DataMember]
attributes will work - but it's still a good idea to have them on your data classes - just to be more explicit about what you're doing, and to give yourself access to all those additional features that you don't get without them...
In terms of WCF, we can communicate with the server and client through messages. For transferring messages, and from a security prospective, we need to make a data/message in a serialized format.
For serializing data we use [datacontract] and [datamember] attributes.
In your case if you are using datacontract
WCF uses DataContractSerializer
else WCF uses XmlSerializer
which is the default serialization technique.
Let me explain in detail:
basically WCF supports 3 types of serialization:
XmlSerializer :- Default order is Same as class
DataContractSerializer/NetDataContractSerializer :- Default order is Alphabetical
XmlSerializer :- XML Schema is Extensive
DataContractSerializer/NetDataContractSerializer :- XML Schema is Constrained
XmlSerializer :- Versioning support not possible
DataContractSerializer/NetDataContractSerializer :- Versioning support is possible
XmlSerializer :- Compatibility with ASMX
DataContractSerializer/NetDataContractSerializer :- Compatibility with .NET Remoting
XmlSerializer :- Attribute not required in XmlSerializer
DataContractSerializer/NetDataContractSerializer :- Attribute required in this serializing
so what you use depends on your requirements...
A data contract is a formal agreement between a service and a client that abstractly describes the data to be exchanged. That is, to communicate, the client and the service do not have to share the same types, only the same data contracts. A data contract precisely defines, for each parameter or return type, what data is serialized (turned into XML) to be exchanged.
Windows Communication Foundation (WCF) uses a serialization engine called the Data Contract Serializer by default to serialize and deserialize data (convert it to and from XML). All .NET Framework primitive types, such as integers and strings, as well as certain types treated as primitives, such as DateTime and XmlElement, can be serialized with no other preparation and are considered as having default data contracts. Many .NET Framework types also have existing data contracts.
You can find the full article here.
A data contract is a formal agreement between a service and a client that abstractly describes the data to be exchanged.
Data contract can be explicit or implicit. Simple type such as int, string etc has an implicit data contract. User defined object are explicit or Complex type, for which you have to define a Data contract using [DataContract] and [DataMember] attribute.
A data contract can be defined as follows:
It describes the external format of data passed to and from service operations
It defines the structure and types of data exchanged in service messages
We need to include System.Runtime.Serialization reference to the project. This assembly holds the DataContract and DataMember attribute.
Data contract: It specifies that your entity class is ready for Serialization process.
Data members: It specifies that the particular field is part of the data contract and it can be serialized.
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