Sometimes, I felt method overloading may create confusion.
class a {
public:
void copy(float f);
void copy(double d);
};
a me;
me.copy(1.2); // Not obvious at the first sight on which version we are calling.
A workaround on this is.
class a {
public:
void copyFloat(float f);
void copyDouble(double d);
};
However, having method with different name, to perform same functionality doesn't seem a good idea as well. May I know, what do you consider, to choose among method overloading, or method with different naming?
Overriding occurs when the method signature is the same in the superclass and the child class. Overloading occurs when two or more methods in the same class have the same name but different parameters.
Overloading is a powerful feature, but you should use it only as needed. Use it when you actually do need multiple methods with different parameters, but the methods do the same thing. That is, don't use overloading if the multiple methods perform different tasks.
Method overloading in java is based on the number and type of the parameters passed as an argument to the methods. We can not define more than one method with the same name, Order, and type of the arguments. It would be a compiler error.
Method overloading in java is a feature that allows a class to have more than one method with the same name, but with different parameters.
Overloading for sure.
Okay, so it's not "obvious" which function gets called (arguable)...so what? You don't care that it can take different types of parameters, it just needs to do its thing. If you have different behavior based on different overloads, you've abused overloads, not pointed out a flaw in them.
An example of abusing overloads:
// good:
struct has_properties
{
void property1(float); // set property1, which happens to be a float
void property2(int); // set property2, which happens to be an int
};
// bad:
struct has_properties
{
void property(float); // set property1, abusing that it's a float
void property(int); // set property2, abusing that it's an int
};
Hopefully you see the problem here. If two functions have the same name, they should do the same thing.
Even better, if you're merely trying to allow the possibility for operating on different types, just use a template. (This arguably is a form of overloading.)
Try to avoid using multiple virtual methods with the same name. Or you will probably want to override them all in derived classes. Look at the following example:
#include <string>
struct Base {
virtual void foo(const std::string& arg) {
}
virtual void foo(int arg) {
}
};
struct Derived : Base {
// Only std::string version is overriden.
virtual void foo(const std::string& arg) {
}
};
int main() {
Derived d;
// This fails to compile because the name lookup stops
// after Derived::foo has been found.
d.foo(42);
}
If you're essentially doing the same thing with the two functions, they just differ in their type arguments, then it might make more sense to use templates and not use overloading at all.
I would put this in a comment, but I can't yet. Since you tagged this as C++, I thought I should tell you that methods are usually called functions in C/C++.
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