Applying an f
to a floating point constant does not seem to make a difference when assigning the constant to a float
.
int main(void) {
float f;
// 1 2345678901234567
f = 3.1415926535897932;
printf("%.6a %.8f pi 3.1415926535897932\n", f, f);
f = 3.1415926535897932f; // v
printf("%.6a %.8f pi 3.1415926535897932f\n", f, f);
}
With or without the f
, the value is the same
// value value code
0x1.921fb6p+1 3.14159274 pi 3.1415926535897932
0x1.921fb6p+1 3.14159274 pi 3.1415926535897932f
Why ever use f
?
This is a self answer per Answer Your Own Question.
Appending an f
makes the constant a float
and sometimes makes a value difference.
Type
Type difference: double
to float
.
A well enabled compiler may emit a warning when the f
is omitted too.
float f = 3.1415926535897932; // May generate a warning
warning: conversion from 'double' to 'float' changes value from '3.1415926535897931e+0' to '3.14159274e+0f' [-Wfloat-conversion]
Value
To make a value difference, watch out for potential double rounding issues.
The first rounding is due to code's text being converted to the floating point type.
the result is either the nearest representable value, or the larger or smaller representable value immediately adjacent to the nearest representable value, chosen in an implementation-defined manner. C17dr § 6.4.4.2 3
Given those two choices, a very common implementation-defined manner is to convert the source code text to the closest double
(without the f
) or to the closest float
with the f
suffix. Lesser quality implementations sometimes form the 2nd closest choice.
Assignment of a double
FP constant to a float
incurs another rounding.
If the value being converted is in the range of values that can be represented but cannot be represented exactly, the result is either the nearest higher or nearest lower representable value, chosen in an implementation-defined manner. C17dr § 6.3.1.4 2
A very common implementation-defined manner is to convert the double
to the closest float
- with ties to even. (Note: compile time rounding may be affected by various compiler settings.)
Double rounding value change
Consider the case when source code uses a value very close to half-way between 2 float
values.
Without an f
, the rounding of code to a double
may result in a value exactly half-way between 2 float
s. The conversion of the double
to float
then could differ from "with an f
".
With an f
, the conversion results in the closest float
.
Example:
#include <math.h>
#include <stdio.h>
int main(void) {
float f;
f = 10000000.0f;
printf("%.6a %.3f 10 million\n", f, f);
f = nextafterf(f, f + f);
printf("%.6a %.3f 10 million - next float\n", f, f);
puts("");
f = 10000000.5000000001;
printf("%.6a %.3f 10000000.5000000001\n", f, f);
f = 10000000.5000000001f;
printf("%.6a %.3f 10000000.5000000001f\n", f, f);
puts("");
f = 10000001.4999999999;
printf("%.6a %.3f 10000001.4999999999\n", f, f);
f = 10000001.4999999999f;
printf("%.6a %.3f 10000001.4999999999f\n", f, f);
}
Output
0x1.312d00p+23 10000000.000 10 million
0x1.312d02p+23 10000001.000 10 million - next float
// value value source code
0x1.312d00p+23 10000000.000 10000000.5000000001
0x1.312d02p+23 10000001.000 10000000.5000000001f // Different, and better
0x1.312d04p+23 10000002.000 10000001.4999999999
0x1.312d02p+23 10000001.000 10000001.4999999999f // Different, and better
Rounding mode
The issue about double1 rounding is less likely when the rounding mode is up, down or towards zero. Issue arises when the 2nd rounding compounds the direction on half-way cases.
Occurrence rate
Issue occurs when code converts inexactly to a double
that is very near half-way between 2 float
values - so relatively rare. Issue applies even if the code constant was in decimal or hexadecimal form. With random constants: about 1 in 230.
Recommendation
Rarely a major concern, yet an f
suffix is better to get the best value for a float
and quiet a warning.
1double here refers to doing something twice, not the the type double
.
As a small addendum to chux's answer is an example of something that can be perplexing: we assign a value to a float, and then immediately compare the float to the value and find they are not equal!
#include <stdio.h>
#define DCN 0.7
#define FCN 0.7f
int main(void)
{
float f = DCN;
const char* cf = (f == DCN) ? "equal" : (f > DCN) ? "greater" : (f < DCN) ? "less" : "???" ;
printf("DCN\t%s\n", cf);
float g = FCN;
const char* cg = (g == FCN) ? "equal" : (g > FCN) ? "greater" : (g < FCN) ? "less" : "???" ;
printf("FCN\t%s\n", cg);
}
When I run this I get:
DCN less
FCN equal
On the other hand if the constants are replaced with 0.1
and 0.1f
I get:
DCN more
FCN equal
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