When is it necessary to use the decorator pattern? If possible, give me a real world example that is well-suited for the pattern.
Decorator design pattern allows us to dynamically add functionality and behavior to an object without affecting the behavior of other existing objects within the same class. We use inheritance to extend the behavior of the class.
This pattern creates a decorator class which wraps the original class and provides additional functionality keeping class methods signature intact. We are demonstrating the use of decorator pattern via following example in which we will decorate a shape with some color without alter shape class.
The Streams in Java - subclasses of InputStream
and OutputStream
are perfect examples of the decorator pattern.
As an example, writing a file to disk:
File toWriteTo = new File("C:\\temp\\tempFile.txt"); OutputStream outputStream = new FileOutputStream(toWriteTo); outputStream.write("Sample text".getBytes());
Then should you require some extra functionality regarding the writing to disk:
File toWriteTo = new File("C:\\temp\\tempFile.txt"); OutputStream outputStream = new GZIPOutputStream(new FileOutputStream(toWriteTo)); outputStream.write("Sample text".getBytes());
By simply "chaining" the constructors, you can create quite powerful ways of writing to disk. The beauty in this way is that you can add different (in this example) OutputStream
implementations later on. Also, each implementation doesn't know how the others work - they all just work to the same contract. This also makes testing each implementation very easy in isolation.
Head First Design Patterns has some more "real world" examples. It seems that O'Reilly has their sample chapter, which is on Decorator Pattern, for free; Google showed up this link: PDF
Two real-life examples:
The item upgrading systems in Diablo 2 and Final Fantasy 7. Weapons and armor have sockets or slots. During the game, the player put upgrades (gems, runes or materia) into those slots. Each upgrade has an individual effect (say, 8 points fire damage or 10% mana leech). So when you swing your sword, it does its base damage plus the damage added by each upgrade you've added. This matches the decorator pattern extremely closely.
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