For an embedded project I'd like to know when does a standard-compliant C-compiler (C99) and C++-compiler (C++11) will most likely implicitly promote a single-float variable/value to double-float.
I'm aware of two cases:
f
. For example: 3.14
...
) Are there any others? What about templates?
The answers of this question are very helpful for me as well - including it here for reference.
In C:
A numeric literal with .
and no suffix, e.g. 3.14
, does not involve any promotion. It is double
for its entire lifetime.
A float is promoted to double if the float is an argument to a function call, and the function being called has no prototype in scope, or the argument corresponds to the ellipsis (...
) in the prototype in scope.
A float is converted to double in any of the following situations:
double
in a prototype in scope.double
and float
as the two argument types. The operators this applies to are: * / + - < > <= >= == !=
double
and float
as the second and third operand (in either order)double
double
(including compound assignment)In C++, all of the above cases still apply, except for the cases about no prototype (since C++ requires all function calls to have a prototype in scope).
There is a new case: the standard conversion sequence which is too complicated to summarize briefly. But as an example, this C++ code contains an implicit conversion from float
to double
:
class T { public: T(double dummy) {} };
void foo(T);
foo(3.14f); // Conversion sequence: float->double->T
I'm not sure if this is an exhaustive list for C++ though.
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