I have a simple python script, that has some functions that run in a loop (I'm taking sensor readings).
while True: print "Doing a function"
If the keyboard is pressed I'd like to print "key pressed".
What's the simplest way of doing this in Python? I've searched high and low. I've found out how to do it with pygame, but I'd rather do it without. If I do have to use pygame is it possible to not have a separate window for the application?:
import pygame, time from pygame.locals import * pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption('Pygame Keyboard Test') pygame.mouse.set_visible(0) while True: print "doing a function" for event in pygame.event.get(): if (event.type == KEYUP) or (event.type == KEYDOWN): print "key pressed" time.sleep(0.1)
Use the input() function to get Python user input from keyboard. Press the enter key after entering the value. The program waits for user input indefinetly, there is no timeout. The input function returns a string, that you can store in a variable.
Python user input from the keyboard can be read using the input() built-in function. The input from the user is read as a string and can be assigned to a variable. After entering the value from the keyboard, we have to press the “Enter” button. Then the input() function reads the value entered by the user.
I've thought about this problem a lot, and there are a few different behaviors one could want. I've been implementing most of them for Unix and Windows, and will post them here once they are done.
input
or raw_input
, a blocking function which returns text typed by a user once they press a newline.The user simply wants to be able to do something when a key is pressed, without having to wait for that key (so this should be non-blocking). Thus they call a poll() function and that either returns a key, or returns None. This can either be lossy (if they take too long to between poll they can miss a key) or non-lossy (the poller will store the history of all keys pressed, so when the poll() function requests them they will always be returned in the order pressed).
The same as 1, except that poll only returns something once the user presses a newline.
These are something that can be called to programmatically fire keyboard events. This can be used alongside key captures to echo them back out to the user
A simple input
or raw_input
, a blocking function which returns text typed by a user once they press a newline.
typedString = raw_input()
A simple blocking function that waits for the user to press a single key, then returns that key
class _Getch: """Gets a single character from standard input. Does not echo to the screen. From http://code.activestate.com/recipes/134892/""" def __init__(self): try: self.impl = _GetchWindows() except ImportError: try: self.impl = _GetchMacCarbon() except(AttributeError, ImportError): self.impl = _GetchUnix() def __call__(self): return self.impl() class _GetchUnix: def __init__(self): import tty, sys, termios # import termios now or else you'll get the Unix version on the Mac def __call__(self): import sys, tty, termios fd = sys.stdin.fileno() old_settings = termios.tcgetattr(fd) try: tty.setraw(sys.stdin.fileno()) ch = sys.stdin.read(1) finally: termios.tcsetattr(fd, termios.TCSADRAIN, old_settings) return ch class _GetchWindows: def __init__(self): import msvcrt def __call__(self): import msvcrt return msvcrt.getch() class _GetchMacCarbon: """ A function which returns the current ASCII key that is down; if no ASCII key is down, the null string is returned. The page http://www.mactech.com/macintosh-c/chap02-1.html was very helpful in figuring out how to do this. """ def __init__(self): import Carbon Carbon.Evt #see if it has this (in Unix, it doesn't) def __call__(self): import Carbon if Carbon.Evt.EventAvail(0x0008)[0]==0: # 0x0008 is the keyDownMask return '' else: # # The event contains the following info: # (what,msg,when,where,mod)=Carbon.Evt.GetNextEvent(0x0008)[1] # # The message (msg) contains the ASCII char which is # extracted with the 0x000000FF charCodeMask; this # number is converted to an ASCII character with chr() and # returned # (what,msg,when,where,mod)=Carbon.Evt.GetNextEvent(0x0008)[1] return chr(msg & 0x000000FF) def getKey(): inkey = _Getch() import sys for i in xrange(sys.maxint): k=inkey() if k<>'':break return k
A callback that is called with the pressed key whenever the user types a key into the command prompt, even when typing things into an interpreter (a keylogger)
A callback that is called with the typed text after the user presses enter (a less realtime keylogger)
Windows:
This uses the windows Robot given below, naming the script keyPress.py
# Some if this is from http://nullege.com/codes/show/src@e@i@einstein-HEAD@Python25Einstein@[email protected]/380/win32api.GetStdHandle # and # http://nullege.com/codes/show/src@v@i@VistA-HEAD@Python@[email protected]/901/win32console.GetStdHandle.PeekConsoleInput from ctypes import * import time import threading from win32api import STD_INPUT_HANDLE, STD_OUTPUT_HANDLE from win32console import GetStdHandle, KEY_EVENT, ENABLE_WINDOW_INPUT, ENABLE_MOUSE_INPUT, ENABLE_ECHO_INPUT, ENABLE_LINE_INPUT, ENABLE_PROCESSED_INPUT import keyPress class CaptureLines(): def __init__(self): self.stopLock = threading.Lock() self.isCapturingInputLines = False self.inputLinesHookCallback = CFUNCTYPE(c_int)(self.inputLinesHook) self.pyosInputHookPointer = c_void_p.in_dll(pythonapi, "PyOS_InputHook") self.originalPyOsInputHookPointerValue = self.pyosInputHookPointer.value self.readHandle = GetStdHandle(STD_INPUT_HANDLE) self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT) def inputLinesHook(self): self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT) inputChars = self.readHandle.ReadConsole(10000000) self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_PROCESSED_INPUT) if inputChars == "\r\n": keyPress.KeyPress("\n") return 0 inputChars = inputChars[:-2] inputChars += "\n" for c in inputChars: keyPress.KeyPress(c) self.inputCallback(inputChars) return 0 def startCapture(self, inputCallback): self.stopLock.acquire() try: if self.isCapturingInputLines: raise Exception("Already capturing keystrokes") self.isCapturingInputLines = True self.inputCallback = inputCallback self.pyosInputHookPointer.value = cast(self.inputLinesHookCallback, c_void_p).value except Exception as e: self.stopLock.release() raise self.stopLock.release() def stopCapture(self): self.stopLock.acquire() try: if not self.isCapturingInputLines: raise Exception("Keystrokes already aren't being captured") self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT) self.isCapturingInputLines = False self.pyosInputHookPointer.value = self.originalPyOsInputHookPointerValue except Exception as e: self.stopLock.release() raise self.stopLock.release()
A callback that is called with the keys pressed when a program is running (say, in a for loop or while loop)
Windows:
import threading from win32api import STD_INPUT_HANDLE from win32console import GetStdHandle, KEY_EVENT, ENABLE_ECHO_INPUT, ENABLE_LINE_INPUT, ENABLE_PROCESSED_INPUT class KeyAsyncReader(): def __init__(self): self.stopLock = threading.Lock() self.stopped = True self.capturedChars = "" self.readHandle = GetStdHandle(STD_INPUT_HANDLE) self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT) def startReading(self, readCallback): self.stopLock.acquire() try: if not self.stopped: raise Exception("Capture is already going") self.stopped = False self.readCallback = readCallback backgroundCaptureThread = threading.Thread(target=self.backgroundThreadReading) backgroundCaptureThread.daemon = True backgroundCaptureThread.start() except: self.stopLock.release() raise self.stopLock.release() def backgroundThreadReading(self): curEventLength = 0 curKeysLength = 0 while True: eventsPeek = self.readHandle.PeekConsoleInput(10000) self.stopLock.acquire() if self.stopped: self.stopLock.release() return self.stopLock.release() if len(eventsPeek) == 0: continue if not len(eventsPeek) == curEventLength: if self.getCharsFromEvents(eventsPeek[curEventLength:]): self.stopLock.acquire() self.stopped = True self.stopLock.release() break curEventLength = len(eventsPeek) def getCharsFromEvents(self, eventsPeek): callbackReturnedTrue = False for curEvent in eventsPeek: if curEvent.EventType == KEY_EVENT: if ord(curEvent.Char) == 0 or not curEvent.KeyDown: pass else: curChar = str(curEvent.Char) if self.readCallback(curChar) == True: callbackReturnedTrue = True return callbackReturnedTrue def stopReading(self): self.stopLock.acquire() self.stopped = True self.stopLock.release()
The user simply wants to be able to do something when a key is pressed, without having to wait for that key (so this should be non-blocking). Thus they call a poll() function and that either returns a key, or returns None. This can either be lossy (if they take too long to between poll they can miss a key) or non-lossy (the poller will store the history of all keys pressed, so when the poll() function requests them they will always be returned in the order pressed).
Windows and OS X (and maybe Linux):
global isWindows isWindows = False try: from win32api import STD_INPUT_HANDLE from win32console import GetStdHandle, KEY_EVENT, ENABLE_ECHO_INPUT, ENABLE_LINE_INPUT, ENABLE_PROCESSED_INPUT isWindows = True except ImportError as e: import sys import select import termios class KeyPoller(): def __enter__(self): global isWindows if isWindows: self.readHandle = GetStdHandle(STD_INPUT_HANDLE) self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT) self.curEventLength = 0 self.curKeysLength = 0 self.capturedChars = [] else: # Save the terminal settings self.fd = sys.stdin.fileno() self.new_term = termios.tcgetattr(self.fd) self.old_term = termios.tcgetattr(self.fd) # New terminal setting unbuffered self.new_term[3] = (self.new_term[3] & ~termios.ICANON & ~termios.ECHO) termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.new_term) return self def __exit__(self, type, value, traceback): if isWindows: pass else: termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.old_term) def poll(self): if isWindows: if not len(self.capturedChars) == 0: return self.capturedChars.pop(0) eventsPeek = self.readHandle.PeekConsoleInput(10000) if len(eventsPeek) == 0: return None if not len(eventsPeek) == self.curEventLength: for curEvent in eventsPeek[self.curEventLength:]: if curEvent.EventType == KEY_EVENT: if ord(curEvent.Char) == 0 or not curEvent.KeyDown: pass else: curChar = str(curEvent.Char) self.capturedChars.append(curChar) self.curEventLength = len(eventsPeek) if not len(self.capturedChars) == 0: return self.capturedChars.pop(0) else: return None else: dr,dw,de = select.select([sys.stdin], [], [], 0) if not dr == []: return sys.stdin.read(1) return None
Simple use case:
with KeyPoller() as keyPoller: while True: c = keyPoller.poll() if not c is None: if c == "c": break print c
The same as above, except that poll only returns something once the user presses a newline.
These are something that can be called to programmatically fire keyboard events. This can be used alongside key captures to echo them back out to the user
Windows:
# Modified from http://stackoverflow.com/a/13615802/2924421 import ctypes from ctypes import wintypes import time user32 = ctypes.WinDLL('user32', use_last_error=True) INPUT_MOUSE = 0 INPUT_KEYBOARD = 1 INPUT_HARDWARE = 2 KEYEVENTF_EXTENDEDKEY = 0x0001 KEYEVENTF_KEYUP = 0x0002 KEYEVENTF_UNICODE = 0x0004 KEYEVENTF_SCANCODE = 0x0008 MAPVK_VK_TO_VSC = 0 # C struct definitions wintypes.ULONG_PTR = wintypes.WPARAM SendInput = ctypes.windll.user32.SendInput PUL = ctypes.POINTER(ctypes.c_ulong) class KEYBDINPUT(ctypes.Structure): _fields_ = (("wVk", wintypes.WORD), ("wScan", wintypes.WORD), ("dwFlags", wintypes.DWORD), ("time", wintypes.DWORD), ("dwExtraInfo", wintypes.ULONG_PTR)) class MOUSEINPUT(ctypes.Structure): _fields_ = (("dx", wintypes.LONG), ("dy", wintypes.LONG), ("mouseData", wintypes.DWORD), ("dwFlags", wintypes.DWORD), ("time", wintypes.DWORD), ("dwExtraInfo", wintypes.ULONG_PTR)) class HARDWAREINPUT(ctypes.Structure): _fields_ = (("uMsg", wintypes.DWORD), ("wParamL", wintypes.WORD), ("wParamH", wintypes.WORD)) class INPUT(ctypes.Structure): class _INPUT(ctypes.Union): _fields_ = (("ki", KEYBDINPUT), ("mi", MOUSEINPUT), ("hi", HARDWAREINPUT)) _anonymous_ = ("_input",) _fields_ = (("type", wintypes.DWORD), ("_input", _INPUT)) LPINPUT = ctypes.POINTER(INPUT) def _check_count(result, func, args): if result == 0: raise ctypes.WinError(ctypes.get_last_error()) return args user32.SendInput.errcheck = _check_count user32.SendInput.argtypes = (wintypes.UINT, # nInputs LPINPUT, # pInputs ctypes.c_int) # cbSize def KeyDown(unicodeKey): key, unikey, uniflag = GetKeyCode(unicodeKey) x = INPUT( type=INPUT_KEYBOARD, ki= KEYBDINPUT( key, unikey, uniflag, 0)) user32.SendInput(1, ctypes.byref(x), ctypes.sizeof(x)) def KeyUp(unicodeKey): key, unikey, uniflag = GetKeyCode(unicodeKey) extra = ctypes.c_ulong(0) x = INPUT( type=INPUT_KEYBOARD, ki= KEYBDINPUT( key, unikey, uniflag | KEYEVENTF_KEYUP, 0)) user32.SendInput(1, ctypes.byref(x), ctypes.sizeof(x)) def KeyPress(unicodeKey): time.sleep(0.0001) KeyDown(unicodeKey) time.sleep(0.0001) KeyUp(unicodeKey) time.sleep(0.0001) def GetKeyCode(unicodeKey): k = unicodeKey curKeyCode = 0 if k == "up": curKeyCode = 0x26 elif k == "down": curKeyCode = 0x28 elif k == "left": curKeyCode = 0x25 elif k == "right": curKeyCode = 0x27 elif k == "home": curKeyCode = 0x24 elif k == "end": curKeyCode = 0x23 elif k == "insert": curKeyCode = 0x2D elif k == "pgup": curKeyCode = 0x21 elif k == "pgdn": curKeyCode = 0x22 elif k == "delete": curKeyCode = 0x2E elif k == "\n": curKeyCode = 0x0D if curKeyCode == 0: return 0, int(unicodeKey.encode("hex"), 16), KEYEVENTF_UNICODE else: return curKeyCode, 0, 0
OS X:
#!/usr/bin/env python import time from Quartz.CoreGraphics import CGEventCreateKeyboardEvent from Quartz.CoreGraphics import CGEventPost # Python releases things automatically, using CFRelease will result in a scary error #from Quartz.CoreGraphics import CFRelease from Quartz.CoreGraphics import kCGHIDEventTap # From http://stackoverflow.com/questions/281133/controlling-the-mouse-from-python-in-os-x # and from https://developer.apple.com/library/mac/documentation/Carbon/Reference/QuartzEventServicesRef/index.html#//apple_ref/c/func/CGEventCreateKeyboardEvent def KeyDown(k): keyCode, shiftKey = toKeyCode(k) time.sleep(0.0001) if shiftKey: CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, 0x38, True)) time.sleep(0.0001) CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, keyCode, True)) time.sleep(0.0001) if shiftKey: CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, 0x38, False)) time.sleep(0.0001) def KeyUp(k): keyCode, shiftKey = toKeyCode(k) time.sleep(0.0001) CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, keyCode, False)) time.sleep(0.0001) def KeyPress(k): keyCode, shiftKey = toKeyCode(k) time.sleep(0.0001) if shiftKey: CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, 0x38, True)) time.sleep(0.0001) CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, keyCode, True)) time.sleep(0.0001) CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, keyCode, False)) time.sleep(0.0001) if shiftKey: CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, 0x38, False)) time.sleep(0.0001) # From http://stackoverflow.com/questions/3202629/where-can-i-find-a-list-of-mac-virtual-key-codes def toKeyCode(c): shiftKey = False # Letter if c.isalpha(): if not c.islower(): shiftKey = True c = c.lower() if c in shiftChars: shiftKey = True c = shiftChars[c] if c in keyCodeMap: keyCode = keyCodeMap[c] else: keyCode = ord(c) return keyCode, shiftKey shiftChars = { '~': '`', '!': '1', '@': '2', '#': '3', '$': '4', '%': '5', '^': '6', '&': '7', '*': '8', '(': '9', ')': '0', '_': '-', '+': '=', '{': '[', '}': ']', '|': '\\', ':': ';', '"': '\'', '<': ',', '>': '.', '?': '/' } keyCodeMap = { 'a' : 0x00, 's' : 0x01, 'd' : 0x02, 'f' : 0x03, 'h' : 0x04, 'g' : 0x05, 'z' : 0x06, 'x' : 0x07, 'c' : 0x08, 'v' : 0x09, 'b' : 0x0B, 'q' : 0x0C, 'w' : 0x0D, 'e' : 0x0E, 'r' : 0x0F, 'y' : 0x10, 't' : 0x11, '1' : 0x12, '2' : 0x13, '3' : 0x14, '4' : 0x15, '6' : 0x16, '5' : 0x17, '=' : 0x18, '9' : 0x19, '7' : 0x1A, '-' : 0x1B, '8' : 0x1C, '0' : 0x1D, ']' : 0x1E, 'o' : 0x1F, 'u' : 0x20, '[' : 0x21, 'i' : 0x22, 'p' : 0x23, 'l' : 0x25, 'j' : 0x26, '\'' : 0x27, 'k' : 0x28, ';' : 0x29, '\\' : 0x2A, ',' : 0x2B, '/' : 0x2C, 'n' : 0x2D, 'm' : 0x2E, '.' : 0x2F, '`' : 0x32, 'k.' : 0x41, 'k*' : 0x43, 'k+' : 0x45, 'kclear' : 0x47, 'k/' : 0x4B, 'k\n' : 0x4C, 'k-' : 0x4E, 'k=' : 0x51, 'k0' : 0x52, 'k1' : 0x53, 'k2' : 0x54, 'k3' : 0x55, 'k4' : 0x56, 'k5' : 0x57, 'k6' : 0x58, 'k7' : 0x59, 'k8' : 0x5B, 'k9' : 0x5C, # keycodes for keys that are independent of keyboard layout '\n' : 0x24, '\t' : 0x30, ' ' : 0x31, 'del' : 0x33, 'delete' : 0x33, 'esc' : 0x35, 'escape' : 0x35, 'cmd' : 0x37, 'command' : 0x37, 'shift' : 0x38, 'caps lock' : 0x39, 'option' : 0x3A, 'ctrl' : 0x3B, 'control' : 0x3B, 'right shift' : 0x3C, 'rshift' : 0x3C, 'right option' : 0x3D, 'roption' : 0x3D, 'right control' : 0x3E, 'rcontrol' : 0x3E, 'fun' : 0x3F, 'function' : 0x3F, 'f17' : 0x40, 'volume up' : 0x48, 'volume down' : 0x49, 'mute' : 0x4A, 'f18' : 0x4F, 'f19' : 0x50, 'f20' : 0x5A, 'f5' : 0x60, 'f6' : 0x61, 'f7' : 0x62, 'f3' : 0x63, 'f8' : 0x64, 'f9' : 0x65, 'f11' : 0x67, 'f13' : 0x69, 'f16' : 0x6A, 'f14' : 0x6B, 'f10' : 0x6D, 'f12' : 0x6F, 'f15' : 0x71, 'help' : 0x72, 'home' : 0x73, 'pgup' : 0x74, 'page up' : 0x74, 'forward delete' : 0x75, 'f4' : 0x76, 'end' : 0x77, 'f2' : 0x78, 'page down' : 0x79, 'pgdn' : 0x79, 'f1' : 0x7A, 'left' : 0x7B, 'right' : 0x7C, 'down' : 0x7D, 'up' : 0x7E }
The Python Documentation provides this snippet to get single characters from the keyboard:
import termios, fcntl, sys, os fd = sys.stdin.fileno() oldterm = termios.tcgetattr(fd) newattr = termios.tcgetattr(fd) newattr[3] = newattr[3] & ~termios.ICANON & ~termios.ECHO termios.tcsetattr(fd, termios.TCSANOW, newattr) oldflags = fcntl.fcntl(fd, fcntl.F_GETFL) fcntl.fcntl(fd, fcntl.F_SETFL, oldflags | os.O_NONBLOCK) try: while 1: try: c = sys.stdin.read(1) if c: print("Got character", repr(c)) except IOError: pass finally: termios.tcsetattr(fd, termios.TCSAFLUSH, oldterm) fcntl.fcntl(fd, fcntl.F_SETFL, oldflags)
You can also use the PyHook module to get your job done.
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