It's said that linux loader is /usr/bin/ld, but usually we use gcc/g++ to link libraries and executables, we barely use "ld".
The last time I used "ld" manually was when I was learning linux assembly, the only way to generate executable is to ld a .o file to generate executable directly without any library.
My question is, is gcc/g++ containing some function wrappers of "ld", because raw "ld" is too difficult to use? Or we should never use "ld" explicitly for c/c++ program linking, because of blablabla?
As you mentioned, gcc merely acts as a front-end to ld at link time; it passes all the linker directives (options, default/system libraries, etc..), and makes sure everything fits together nicely by taking care of all these toolchain-specific details for you.
Linking is performed when the input file are object files " .o " (instead of source file " . cpp " or " . c "). GCC uses a separate linker program (called ld.exe ) to perform the linking.
LD is "Link Editor".
The ld command, also called the linkage editor or binder, combines object files, archives, and import files into one output object file, resolving external references. It produces an executable object file that can be run.
gcc supplies a few default options to ld
.
ld
doesn't know anything about C++, or any other language. ld
has no idea what libraries your code needs to link with. If you try to link your compiled C++ code with ld directly, it'll bail out on you, since ld
, by itself, has no idea where it can find libstdc++
, gcc's C++ runtime library. Do you use strings? vectors? Most of that is template code that gets compiled as part of your object module. But there are a still few precompiled bits, in libstdc++
, that need to be linked with.
When you give your compiled code to gcc to link, gcc will be courteous enough to pass all your files along to ld
, and tell ld
which libraries, in addition to any ones you explicitly specify.
You can link with ld
directly, if you want to, as long as you specify the same libraries and link option gcc
uses. But why would you want to do that? Just use gcc to link your gcc-compiled code.
You shouldn't attempt to directly use ld
to link a C++ program because you need to know the implementation detail of where the static part of the C++ runtime library is located. g++
knows these implementation details, such as where to find the file libstdc++.a
. If you tried to use ld
directly, you would have to supply all these "missing" static libraries.
My question is, is gcc/g++ containing some function wrappers of "ld"
That's right.
because raw "ld" is too difficult to use?
Well, not really; you could use it yourself without too much trouble, but it's convenient to manage the entire build process through a single executable, with a single suite of flags, and often with a single command.
It's also likely that you'd have to provide absolute paths to some runtime libraries (e.g. libstdc++.a) yourself if you bypassed the wrapper (though I haven't tested this).
Or we should never use "ld" explicitly for c/c++ program linking, because of blablabla?
You're free to do so if you want. The only reason people might raise their eyebrows is to ask why you're not doing it in the conventional manner. If you have a good reason to invoke ld
directly, rather than going through g++
and passing through any linker flags that way, then go right ahead!
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