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What's the best way to put a c-struct in an NSArray?

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How do you declare NSArray in Objective-C?

In Objective-C, the compiler generates code that makes an underlying call to the init(objects:count:) method. id objects[] = { someObject, @"Hello, World!", @42 }; NSUInteger count = sizeof(objects) / sizeof(id); NSArray *array = [NSArray arrayWithObjects:objects count:count];

Does Objective-C support struct?

Objective-C arrays allow you to define type of variables that can hold several data items of the same kind but structure is another user-defined data type available in Objective-C programming which allows you to combine data items of different kinds.

Can NSArray contain nil?

arrays can't contain nil.

Can we use string in structure?

The answer is yes unless you are using an obsolete compiler that does not support initialization of structures with string class members. Make sure that the structure definition has access to the std namespace.


NSValue doesn't only support CoreGraphics structures – you can use it for your own too. I would recommend doing so, as the class is probably lighter weight than NSData for simple data structures.

Simply use an expression like the following:

[NSValue valueWithBytes:&p objCType:@encode(Megapoint)];

And to get the value back out:

Megapoint p;
[value getValue:&p];

I would suggest you stick to the NSValue route, but if you really do wish to store plain 'ol struct datatypes in your NSArray (and other collection objects in Cocoa), you can do so -- albeit indirectly, using Core Foundation and toll-free bridging.

CFArrayRef (and its mutable counterpart, CFMutableArrayRef) afford the developer more flexibility when creating an array object. See the fourth argument of the designated initialiser:

CFArrayRef CFArrayCreate (
    CFAllocatorRef allocator,
    const void **values,
    CFIndex numValues,
    const CFArrayCallBacks *callBacks
);

This allows you to request that the CFArrayRef object use Core Foundation's memory management routines, none at all or even your own memory management routines.

Obligatory example:

// One would pass &kCFTypeArrayCallBacks (in lieu of NULL) if using CF types.
CFMutableArrayRef arrayRef = CFArrayCreateMutable(kCFAllocatorDefault, 0, NULL);
NSMutableArray *array = (NSMutableArray *)arrayRef;

struct {int member;} myStruct = {.member = 42};
// Casting to "id" to avoid compiler warning
[array addObject:(id)&myStruct];

// Hurray!
struct {int member;} *mySameStruct = [array objectAtIndex:0];

The above example completely ignores the issues with respect to memory management. The structure myStruct is created on the stack and hence is destroyed when the function ends -- the array will contain a pointer to an object that is no longer there. You can work around this by using your own memory management routines -- hence why the option is provided to you -- but then you have to do the hard work of reference counting, allocating memory, deallocating it and so on.

I would not recommend this solution, but will keep it here in case it is of interest to anyone else. :-)


Using your structure as allocated on the heap (in lieu of the stack) is demonstrated here:

typedef struct {
    float w, x, y, z;
} Megapoint;

// One would pass &kCFTypeArrayCallBacks (in lieu of NULL) if using CF types.
CFMutableArrayRef arrayRef = CFArrayCreateMutable(kCFAllocatorDefault, 0, NULL);
NSMutableArray *array = (NSMutableArray *)arrayRef;

Megapoint *myPoint = malloc(sizeof(Megapoint);
myPoint->w = 42.0f;
// set ivars as desired..

// Casting to "id" to avoid compiler warning
[array addObject:(id)myPoint];

// Hurray!
Megapoint *mySamePoint = [array objectAtIndex:0];

A similar method to add c struct is to store the pointer and to de-reference the pointer as so;

typedef struct BSTNode
{
    int data;
    struct BSTNode *leftNode;
    struct BSTNode *rightNode;
}BSTNode;

BSTNode *rootNode;

//declaring a NSMutableArray
@property(nonatomic)NSMutableArray *queues;

//storing the pointer in the array
[self.queues addObject:[NSValue value:&rootNode withObjCType:@encode(BSTNode*)]];

//getting the value
BSTNode *frontNode =[[self.queues objectAtIndex:0] pointerValue];

if you're feeling nerdy, or really have a lot of classes to create: it is occasionally useful to dynamically construct an objc class (ref: class_addIvar). this way, you can create arbitrary objc classes from arbitrary types. you can specify field by field, or just pass the info of the struct (but that's practically replicating NSData). sometimes useful, but probably more of a 'fun fact' for most readers.

How would I apply this here?

you can call class_addIvar and add a Megapoint instance variable to a new class, or you can synthesize an objc variant of the Megapoint class at runtime (e.g., an instance variable for each field of Megapoint).

the former is equivalent to the compiled objc class:

@interface MONMegapoint { Megapoint megapoint; } @end

the latter is equivalent to the compiled objc class:

@interface MONMegapoint { float w,x,y,z; } @end

after you've added the ivars, you can add/synthesize methods.

to read the stored values on the receiving end, use your synthesized methods, object_getInstanceVariable, or valueForKey:(which will often convert these scalar instance variables into NSNumber or NSValue representations).

btw: all the answers you have received are useful, some are better/worse/invalid depending on the context/scenario. specific needs regarding memory, speed, ease to maintain, ease to transfer or archive, etc. will determine which is best for a given case... but there is no 'perfect' solution which is ideal in every regard. there is no 'best way to put a c-struct in an NSArray', just a 'best way to put a c-struct in an NSArray for a specific scenario, case, or set of requirements' -- which you'd have to specify.

furthermore, NSArray is a generally reusable array interface for pointer sized (or smaller) types, but there are other containers which are better suited for c-structs for many reasons (std::vector being an typical choice for c-structs).


it would be best to use the poor-man's objc serializer if you're sharing this data across multiple abis/architectures:

Megapoint mpt = /* ... */;
NSMutableDictionary * d = [NSMutableDictionary new];
assert(d);

/* optional, for your runtime/deserialization sanity-checks */
[d setValue:@"Megapoint" forKey:@"Type-Identifier"];

[d setValue:[NSNumber numberWithFloat:mpt.w] forKey:@"w"];
[d setValue:[NSNumber numberWithFloat:mpt.x] forKey:@"x"];
[d setValue:[NSNumber numberWithFloat:mpt.y] forKey:@"y"];
[d setValue:[NSNumber numberWithFloat:mpt.z] forKey:@"z"];

NSArray *a = [NSArray arrayWithObject:d];
[d release], d = 0;
/* ... */

...particularly if the structure can change over time (or by targeted platform). it's not as fast as other options, but it's less likely to break in some conditions (which you haven't specified as important or not).

if the serialized representation does not exit the process, then size/order/alignment of arbitrary structs should not change, and there are options which are simpler and faster.

in either event, you're already adding a ref-counted object (compared to NSData, NSValue) so... creating an objc class which holds Megapoint is the right answer in many cases.