The question should be interpreted from a general point of view and not targeted solely at web apps or desktop apps.
I have been looking around to find a simple and easy way of creating interactive prototypes for web applications. I'd like to use a technique that allows simple UI creation and especially UI recreation and modification in further iterations. Filling the UI with mockup data should be very simple. The technique may require a simple form of programming, e.g. to specify a drag and drop behaviour from UI element A to UI element B.
One tool i currently use is the Adobe Flex Builder. The included GUI-designer is very good and i have accomplished some skills with AS3 so far. The problem is adding data to the UI. It always results in me programming code for checking and parsing of XML-trees structures, and mainly debugging this section of the prototype. Too cumbersome!
Another tool many people use is PowerPoint which involves a really cumbersome way of creating a GUI by drawing every part of an interaction in a separate slide. No way! I would be much faster with paper prototypes. Other (better!) free form drawing tools are also part of this category (i'm a happy heavy weight inkscape user) but Prototyping and Mockup are obviously not their main purpose. The UI-stencil palette for Viso makes it a bit better than the drawing competition.
The main competitors in rapid prototyping as far i know are:
My opinion is that real GUI-builders are a good staring point. What are your current approaches? Please outline your process and the pros and cons as an answer here.
Real GUI builders are:
While specialized mockup tools are usually:
Almost a decade ago I got frustrated by all of the above and created my own tool: MockupScreens. It became pretty popular quickly :-)
And here is the most complete list of such specialized tools I know of. Many of those are free: http://c2.com/cgi/wiki?GuiPrototypingTools
Quick and dirty paper prototyping: PowerPoint (see: Powepoint Prototyping Toolkit)
-Great for easily putting together prototypes that can be presented. The slide nature can also serve as a substitute for mock interaction. Downside is lack of standardization. Not for disciplined projects.
Disciplined paper prototyping: Visio
-Standardized and full featured, but more cumbersome
Interactive prototyping: Visual Studio
-Very quick interaction building using drag-n-drop and events. Can be data driven. You can even build a prototype 'base' as a starter kit. Only downside is the temptation to actually make it THE production application. ;)
There's also Balsamiq. I kind of like it, but usually grow tired of these things quite fast. I end up using either pen&paper or OS X's interface builder, which isn't more difficult to use than all these prototyping tools.
If you're talking about mock-ups/wireframes (i.e. static pictures) Visio is a tool of choice.
Most software you mentioned is either above the level of the normal business user (i.e. you'll need a specialist to do the mock-ups as opposed to the business users helping you) or are not created for the purpose of mock-ups.
If you need a dynamic prototype then there a plenty of options and everything depends on the type of skills you have available in the team. For example I have a guy who is very strong in HTML. It would be much easier for him to create a HTML page from scratch in notepad that try to do the same thing with Flash in a WYSIWYG tool. Some other people have good Flash skills and could employ them etc.
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