I have dabbled in the Microsoft XNA game development framework which seems quite good and just wondered if anyone has had any experience with the Dark GDK.NET from The Game Creators, or any others for that matter.
Any advice on which to get started with would be great.
. NET is a cross-platform, open-source development environment that supports many Game Engines. You can develop your game and its mobile application, website, and other online services using the same platform.
Both C# and C++ can be used to create games. However, C++ has better control hardware on the PC or server. Therefore, it is usually a more suitable language for game development. However, both languages are for game development, especially knowing that you won't be creating games from scratch (usually).
When comparing the speed, C++ proves to be faster than C#. So, for games that depend upon quick performance, C++ is chosen. However, there are ways of optimizing C# code to boost its performance.
No. You can write a text game in Basic as one example. There are many approaches to creating games that do not require the . NET framework.
I would say stick to XNA. It integrates well with VS, it has great community support, and you can also develop for the Xbox and the community games program.
Check out Unity3D. It supports three scripting languages:
All the game logic runs on the open Source .NET platform Mono. Your game will work on a Mac, Windows, Wii, or even an iPhone.
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