When I used Android profiler I noticed that graphics were Taking a lot of memory (169 mb) which was making the app extremely slow , and I though that it was caused by Bitmaps so I deleted all the bitmaps in the app and tried again..
and I noticed that graphics were still taking up 60 - 100 mb of RAM , and I would like to know what can cause Memory Drain other than Bitmaps? (My App uses google Maps if that helps)
Graphics: Memory used for graphics buffer queues to display pixels to the screen, including GL surfaces, GL textures, and so on. (Note that this is memory shared with the CPU, not dedicated GPU memory.)
https://developer.android.com/studio/profile/memory-profiler.html
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With