I am interested in using the LLVM's Clang compiler. LLVM claims to be cross-platform however it is not clear which platforms can be targeted. I have done quite a lot of Googling on this but there doesn't seem to be much information about LLVM's supported platforms. The only thing I did find was "this" which is kinda confusing. I am not sure if it means I can compile binaries for those platforms using LLVM or if it just runs on those platforms (or both). Could someone who knows more about the LLVM/Clang compiler tell me which platforms I can target using Clang or any other LLVM front ends? I want specific information (like "It supports Windows 32bit, Windows 64bit, Linux 32bit, Linux 64bit, etc). Thanks!
EDIT:
Ok, I think I am just confused about what LLVM really is. From what I just figured out LLVM is simply a byte-code interpreter. Since LLVM is interpreted how much slower is LLVM binaries compared to executable binaries? So if performance is important LLVM is not the right choice? "Here" I found the architectures it supports but it did not say what operating systems it supports. Does it run on all operating systems if I avoid platform dependent code? I will look for more articles that explain LLVM in more detail if I can find any.
With llvm installed type
llc -version
and you will see something like
Registered Targets:
alpha - Alpha [experimental]
arm - ARM
bfin - Analog Devices Blackfin [experimental]
c - C backend
cellspu - STI CBEA Cell SPU [experimental]
cpp - C++ backend
mblaze - MBlaze
mips - Mips
mipsel - Mipsel
msp430 - MSP430 [experimental]
ppc32 - PowerPC 32
ppc64 - PowerPC 64
ptx32 - PTX (32-bit) [Experimental]
ptx64 - PTX (64-bit) [Experimental]
sparc - Sparc
sparcv9 - Sparc V9
systemz - SystemZ
thumb - Thumb
x86 - 32-bit X86: Pentium-Pro and above
x86-64 - 64-bit X86: EM64T and AMD64
xcore - XCore
Go to github.com and search for mbed_samples to see llvm and clang being used to cross compile for ARM. Somewhere around blinker03 or 04 is where it comes in. LLVM works the same way for any platform, the llc step is where you choose your target, the compiling merging, optimizing, etc are all platform independent (well you might use -m32 for example to choose the int size) then llc gets you to platform dependent assembler.
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